Tell me about it!!
I’ve never seen so many skulls. The worst offender is Leprechaun.
He’s followed closely by Chief ‘Self Destruct’ Dargon.
From Zero to not Hero - 3 sky skulls #1
^^ it looks as safe as it can be. I can’t do much else as Setauri is going to cast and cause mayhem with skulls, so I need attack on the other troops… I pull Dargon at the brown gem at the bottom right…
3 sky skulls align from zero, #2 no skulls in area, second time in a row… ^^
Dargon 1 killed.
So I fill Asp, pass turn, Here comes AI Setauri.
Setauri backfires for AI - bless him - leaves 4 combinations of skull matches, but nothing where I can go again after matching vs Dargon’s 428 attack…
16 skulls on the board, Setauri can make 6 + 4 more from 2 bleeds. I’m going to cast and there’s going to be 26 skulls on the board… My attack is not high enough, but not much I can do with the skull traps…
Game on!!
Except…
Only a 3 match occurs in the cast - rofl…I mean lmao
So here we are after AI matched 3 skulls after me…
Again, rofl… a plague of skulls still…
So now, no way I can trade 3 match skulls. 201 skull hit on Stoneskin, plus bleeds, I’m going have about 40 heath on Dargon after a skull hit. Got to get creative somehow…
Too risky to try and cast Dargon in the skull forest, so
40 health… 3 sets of skulls matching 3…
So try and be creative, cast Dargon on the green gem with cursor on it…I suppose it was a Hail Mary…
Bad result, couldn’t avoid the top left falling to align…below, rofl…tbh, but…
So Dargon 2 dies…
Just to show it goes both ways sometimes…
3 skulls after I match 4 yellow…
So… that’s all my luck…
I’ve got 1 move. 3 greens either vertical or horizontal. Decided to go horizontal.
Board shuffle…
where, what how did 3 skulls match here…
to the far right? I mean c’mon, right?
Asp 12 health…I make a bad move, high risk sky fall, he dies, had 6 health anyway at this point…
So go on a surge, kill Setauri with skulls…
That thing is ready to take all my armour… following Shaman of Set - albeit it passed the turn it gave it enough mana.
No bleeds, 6 skulls anyhow on board, can’t cast yet…
Hmm, could I?
1 bleed 9 skulls, ideally want them all on Asp, so need Set dead…
Ok, but of course it’s full…
947 HP, 3 skull hits, no bleed, got to take the hit first.
6 skulls, all over the shot, no bleed, no way Jose 3 skull hits, 1 from it, over…
So I take the 3 purple near the cursor, it’s safe.
AI takes 3 brown, oops, bad move, 4 yellow will fall…
As you can see, there’s the obligatory skull behind it, with colours to make 4 matches. I reckon this was my only poor choice of move.
In a nutshell however, sky skulls are the worst I can remember…
Don’t forget stuff like this for AI - Gorbil 10% chance to devour plus gems transformed 3:1
So 16% chance to devour as it looks like it made 2 mana from the transform. And of course it devours.