Dungeon Feedback

GoW Alliance Discord may serve as a better place for this stuff, as I doubt IP2 staff would bother having eyes and ears there.

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This or Hawx’s Flight School seem the best setup, but I don’t want to assume since I’m not involved in running either.

Its very hard to implement true RNG in computerised systems because usually an algorithm based upon a ‘seed’ is how its approached. Those of you who identified the ‘seed’ and predicted patterns therupon; great job. But yes, all ‘bugs’ that are detrimental to the economy are fixed within very brief timeframes whilst anything that negatively impacts the player (eg daily offers) is of minimal concern. Clearly the devs illustrate here their overall incompetence regarding RNG in general. But you guys did a great job and the number of likes many of the posts have received is a testament to overall player dissatisfaction. There will still be patterns to decode their claim of pure RNG as of now. But definitely players should share this knowledge in a more private area that the devs cannot access. Do not allow their incompetence and appalling knowledge of RNG impact you negatively henceforth. You did it once and you can do it again (discretely) particularly now they are on holiday. Repeated dev radio silence and lack of interest in frustrating players is here illustrated. They watch and listen and self serve accordingly. Don’t make the same mistake; create your own radio silence and tell them nothing. RESPECT.

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…or we could get mods/cx/whatevertheywannacallthemselves who care for and represent the playerbase, instead of prioritizing greedy design choices by the company and going out of their way to take away small players’ joys in order to look good to their corporate masters…

…okok, the former seems more promising indeed
:thinking: :person_facepalming: :vulcan_salute:

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My guild’s heaviest hitter and biggest real money spender, just quit the game over this. God forbid people found a way to just barely improve their odds in the latest absurd RNG grindfest added to the game! People might feel like they’re actually progressing, the horror!

And we’ll get a gnome like the cursed gnome? So a gnome that gives worthless amounts of dragonite and never shows up anyways?

Or a way to target dragons that will cost an absurd amount of resources that would never be worth it? Fantastic!

I normally blame these awful decisions on greed, but not this. I honestly don’t see how you could ever reach this decision for any reason other than active disdain for your players.

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You know what would be cool? Adding another Gnome to the pool I won’t ever see. You know my Forge is still level 16??? I sometimes go weeks without seeing a cursed gnome. I do all the vault weeks and am lucky to see even 1 cursed gnome. Now I have to pray I get a Dragonite gnome too? I realize it’s great there might be an option to get more Dragonite for people, but I’m guessing for some people like me they won’t ever see one anyway

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Once again cheaters are rewarded by finding patterns in the game rather they found it legally or not doesn’t matter, meanwhile the rest of us get absolute shit and a big FU from the devs.

@Hawx, @gary, @sls , @CaptainAwesome y’all are way too good to IP2 by putting all this time and effort into making a shitty vanilla experience much better for the community. We (the community) appreciate everything you do but ALL of the IP2 employees clearly do not, and waste your efforts or at best let you take on as unpaid volunteers a greater responsibility for generating a good user experience than they do as paid employees.

I say this from a place of sincerity, thank you, but you should really reconsider how much of yourselves you give to a greedy company that actively sabotages your contributions. It’s why I stopped beta testing months ago. It’s why I found myself slipping down the same path of countless others before me who got jaded and then angry at the abuse to the userbase. Take care of yourselves and your well-being first and foremost.

My Dad gave me an excellent piece of advice a long time ago when I was first disillusioned working for a terrible job. “You can’t care more about/be emotionally invested in your job more than the people in charge or else you’re going to burn yourself out, get taken advantage of, or both.” IP2 will never care about this community with the same passion you do, so don’t let yourselves be used.

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This is what the Devs, Mods, etc. used to do in Destiny and one reason a lot of people would quit. They would nerf any good weapon people would find and say it was never supposed to be that good of a weapon. Then people would find farming techniques and they would take those away. Then they would ignore any and all bugs people would complain about and threaten the players when they dared to express frustration

I really needed to hear this today. Thank you @ctenn2ls. I’m trying my hardest to bite my tongue and not say every cuss word I know like I did this morning when I read my in game mail. You guys deserve better than this. I know the “I’m quitting” gets batted around for sympathy and nobody takes it as seriously but the amount of posts on different servers I’ve seen of people saying this was the straw that broke the camels back and they have quit is mental high. People aren’t quitting because of the features, they are quitting because of the way the features and community are handled.

I think my message to the devs is: We aren’t here complaining because it’s fun to complain, we are here trying to make your game the best it can be not just for us players but for your bank balance too. We want to support you and we want gems to be successful.

48 Likes

I’m more upset about them releasing an update that was clearly not well-tested. Couldn’t they do something to ensure the randomness of the dungeons? I wasted the first month opening doors 1, 2, and 3 first thinking I would eventually hit a perfect dungeon if I kept at it, only to find out that my odds of that happening were miniscule compared to starting with door 4 or 5 first. And then they fix it and offer 80 dragon gems as compensation. I consider that a paltry sum when they essentially misled the community about the true odds.

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They were cheating on us on purpose!!!

by telling us the dungeons are random and secretly introduced a code that gave the 1234-- aproach just 3% instead of 10% like it was intended (0% for 123 being Bosses!!!). Just to decrease the amount of perfect runs for most of the player base.

They are now lying to us!!!

by telling us, the pattern was an ???accident???
WTF This is BULLSHIT
It was an intentional fraude!!! (I know frauds can’t be unintentional, but you get the point)

I don’t see any reason, to give this company any more money who trys to scam the community that much.

A normal company would try to achieve a healthy community and balance the shit out of their games, to give the players a good feeling game. Not IP2 / 505.

Edit:
And don’t think this is the only time, they are/were cheating on us.

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Of course. They were caught in a naked lie due to community proof. It damn sure isn’t the first one. What other processes are fudged behind the screen? As I stated in my Guild Chat, this is some carnie crap with rigged games. And because there’s no legislation enforcing transparency there’s no recourse other than to not support them financially.

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What a joke. You guys really know how to shaft your customers. Don’t be surprised when most don’t bother staying much longer.

The ONLY way to fix this is to create the Gem Dragon Crafting recipes NOW, not give a vague suggestion of UNSPECIFIED plans that you HOPE to introduce NEXT FLIPPING YEAR!

Do you really think we are that dumb to not realise what you are doing. Shame on you all.

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It’s easy, devs don’t care about the game or players, they only want to milk as much money as possible, no matter what.
I have no words for devs, they won’t listen anyway.
I have words for all other players, do you want a change? Drive the change:

  • Don’t buy anything with real money in game until they have fixed this crap! -

Please share this proposal with all your guildmates!

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It wasn’t a seed issue, the game is perfectly able to create random enough numbers. The items behind the doors were secretly manipulated in a specific way, independent of the random roll.

It was well tested. The flawed randomness was done intentionally, the way it was observed to work required quite a bit of extra coding effort. The community is still waiting for an explanation why they thought “cheating” like this would be a good idea.

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With respect, computers arent great at RNG because coding is somehow connected to an algorithm based on a ‘seed’. The seed should be as random as possible and this can be achieved if you know what you are doing. Only quantum computers can be truly random but that doesnt mean an intelligent programmer can simulate this using volatile system parameters. But they didnt do this and some of you worked together to decode the pattern that inevitably could be predicted. Bang! instant fix!. Hawx etc…do not degrade yourselves for the sterling efforts you hace made to bridge the ever widening gap between larceny and the community. You should be commended for your efforts but look at how you were repaid. Never use forums to share your data based knowledge again. Because the understandable disgust you all now feel is a consequence of ‘community spirit’ and openness. IP2 will NEVER reciprocate these behaviours.

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By my records, the pattern was initially published 1 week ago today. It increased player odds from 10% to 15% (door exclusion pattern). Orphaned doors was added within the past few days and by my estimation improved player odds another 2-3% (to 18% success rate). That’s still not incredible odds, and with one week most players haven’t even gotten on average 1 more perfect run. Given the functionality that stays broken for long periods of time this is ridiculous. This includes daily deals for forge scrolls which were announced to be in the same update release as this initial dungeon change, but still aren’t working 37 days later. How can you honestly prioritize this fix over getting changes that were announced over a month ago working correctly?

It would be reasonable for them to say that this is an unfair advantage that players who frequent forums get over those who don’t. “Fixing” the randomness would have been reasonable under that guise. If that had been tied to another improvement like giving some dragonite for failed runs, or increasing the dragonite for successful runs (averaging out over time) the complaints would have been minimal. If this would have been tied to making it so that you couldn’t receive a 5th copy of gem dragon (so that you would at worst get all 6 after 21 eggs) everyone would have been happy. Instead we were “compensated” by less than 1 perfect run of Dragonite, and after 20 days will be net losing out.

This year we’ve gotten Battlecrashers during Kingdom Pass which require daily grinding of the game. We’ve gotten Dungeons which lock the best rewards behind 2 layers of RNG (the dungeon and the eggs). And we’ve gotten the Hoard Mimic which is behind 3 layers of RNG. Per TrueAchievements in 37 days 1,548 players have had a perfect run vs 270 who have gotten a Hoard Mimic in the over 6 months it’s been available. Had mimic rates increased at the same time as this fix (given that the content is now 6 months old) it would have really softened the blow. Our hard work to discover this pattern has been repaid by slapping our hands.

I’m close to quitting outright, and I definitely won’t be spending real money anymore.

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Once again, this wasn’t a seed issue. They can roll up random numbers just fine, they do this many times each second for multiple areas of the game. The doors themselves were rigged, intentionally, to not contain all possible outcomes. The patch only removed the extra manipulation behind the scenes, the random number is still rolled up exactly the same way as before.

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I don’t get any withdrawal symptoms if I don’t play the game, though. I don’t get shaky hands if I can’t get every new troop there is.

I can tell the difference between being addicted and enjoying something.

1 Like