I don’t know if the math dictates my experience. But so far I have found both trap rooms before finding the third boss every day. I feel like such bad luck should be rewarded as an imperfect run.
On a side note. I can’t help but question all these updates that result in only a fraction of the player base being lucky enough to enjoy. Meanwhile the mass population feels bad save for those who just quit. The community does every thing it can to stay together while the publisher does every thing they can to divide us. This can’t be a lucrative strategy.
Make sure to calibrate your expectations accordingly? Yes, it is painful for the new Dragonite resource to be exclusive to that lucky 10%, but again, it IS a new bonus on top of the existing material rewards. (And maybe not all players need them, but that in itself is not wrong.)
If you chain an infinite number of monkeys to an infinite number of typewriters, at some point one of them will bang out the collected works of Shakespeare? Right?
The biggest problem with this player-hostile update is the problem that hardly anyone pays gems into the guild events and instead gems are spent on dragonite. You destroy the entire game here and the associated guild togetherness. Dragonite must not remain a game of chance. And you should fix the problem quickly before you have dismantled the weekly events on a large scale.
That said, if the update wasn’t causing so much frustration all around to begin with (because surely the reaction isn’t a surprise), that would have been much better.
0/13 or is it 0/14 already? I’ve been trying daily since the patch came out, but losing track already. Glad to hear there are some changes incoming to this system