I know there’s still ongoing backlash to the whole “new dungeon” thing and this suggestion is not new. However, why not give just a small amount of dragonite for every run in dungeons?
The current system is successfully making players spend gems. But you must see that it’s the top tier players (like myself) that can, and do. You’re preventing entry level and mid level players to ever catch up by making the cost so extreme. Just a small token of “nice try” would go a long way for many.
Within my guild there’s tremendous frustration about dungeons, from the expense to the many, many duplicates they are getting for the cost. Can you not see how damaging that is to the game overall?
This game is a marathon, not a sprint. Yes. I’ve said that myself tons of times, over and over again. But throughout my nearly 3 years here, everything could be worked on. Gaining troops. Gaining keys of various kinds. Gaining glory. Gaining diamonds. Gaining traitstones of all kinds. Gaining weapons. Tokens from explore. Pets from pet gnomes. and so on, and so on. A player’s success and progress depended on a. time dedicated b. how smart that time was spent while playing. And every battle brought you closer to the goal worked on at any given time - one more traitstone, 2 more diamonds from a Treasure Gnome, some daily ingots as renown is increased… we could see that we are growing as players.
Hoard Mimic was the first thing that broke the pattern - there’s no visible progress that we can see (except the number of failed Hoard Mimic battles that didn’t produce the troop). Now we have new dungeons, where the logic is the same: either a player gets a big reward (after a very elusive pure run), or nothing at all. There’s no sense of progression, no sense of success after winning the dungeon battles. I’d rather have 5 dragonite a day and 30-60 for a completed pure run depending on dungeon level instead of the current system of “all or nothing, but mostly nothing” every day.
Please, reduce the frustration. Sooner than later would be nice.
A secondary result of the new dungeons: jealousy within the guild.
Clearly, the younger players can, in no way, keep up with the expense of buying boss dragons, so they don’t share in the excitement of them (new teams, new tips, new tricks). They are being left out. As a result we’ve noticed less play from those players, and fear they will ultimately leave the game.