I am poor at wording thinks so ill keep this short
daily dragonite from dungeons
5 per day
10 on sunday
hell at the point i would take 1 and 2 respectivly
I am poor at wording thinks so ill keep this short
daily dragonite from dungeons
5 per day
10 on sunday
hell at the point i would take 1 and 2 respectivly
Maybe something like this. Complete the battles and win a few.
1 Dragonite won for level 1-10
2 Dragonite won for level 11-17
3 Dragonite won for level 18-20
All double on Sunday
But dont touch PR. Perfect Run should be always there!
“Join the club, we’ve got jackets.”
The complaint about acquiring Dragonite is that it’s based entirely (and deliberately!) on luck, but you need intermediate payouts to provide some player incentive. “Jackpot or nothing” provides no such incentive, and potentially even discourages further attempts at luck.
There’s a worthwhile argument to be had about the overall average payout over time, but that’s already solved, simply by adjusting the payout formula.
Here are two of my suggestions:
1 - Improve WHEN the Dragonite is paid out.
Next, I constantly point out how the 100-Gem Dungeon Offer (for 15 Diamonds) is ridiculous compared to the 50-Gem offer (20 Diamonds plus more). But ironically, it’s actually the 50-Gem offer that is the odd one out (Wandering Merchants and Daily offers for Diamonds have rates comparable to the 100-Gem offer NOT the 50-Gem offer). Heck, even the 300-gem offer (for 60 Dragnite) is technically cheaper than the 100-Gem offer (3 x 100 Gems would only get you 45 Diamonds, vs. 300 Gems for 60 Dragonite)
2 - Add counterplay for Dungeon Traps.