I’m currently pretty meh.
It is a lot less bad than Council of Chiefs, but suffers from a lot of the same problems. This mode was previewed with all these cool ideas of be able to have all these different combinations of troop restrictions, and this is in the second time in a row its been “like raid, but weapons also restricted”. The battle selection screen is still mostly pointless… for this one, it was presented like it was RNG in the original post, but you actually get the same exact sequence of battles revealed no matter which fight you take (so if this is “random”, it was rolled once for everyone or progressed from the same exact seed). Because medal rewards for the shop (and event) are still only epic rarity, theres no strong incentive to interact with the shop.
The positive side to this particular event is that everyone that chases the highest scoring fight (which is both clearly delinted and is the same score for everyone) will always have the same score for an equal amount of battles, and you can easily estimate what your needed buy in is from the very start of the event. These are things that need to remain consistent between every future event - the ability to estimate your score and be in the ballpark so you can choose an appropriate buy in for an expected reward and only need higher if you mess up.
I’m playing (at least some of) my free sigils this week because I can, but I have a feeling they are going to look at the data and conclude this was a “failure” because it didn’t drive gem expenditure enough. I hope this is not conflated with this being an “easy” to complete event but rather what I’ve been repeating every single time this comes up, that the spending incentives are the lowest they’ve ever been - no lasting collection incentive (no troop, not even a weapon this time) on either the shop or the event rewards. This can be partially rectified by simply upping the rarity of Medal of Seasons, as has been repeated over and over and over again - Epic medals just aren’t worth the kind of gem expenditure needed to make the shops a good idea beyond basic event participation or collectible levels, Legendary is borderline but would likely see a lot more t4+ even on weeks where you don’t offer anything else, and Mythic would have at least some portion of endgamers going up to t6 in the shop every event regardless of what the event is. The lack of long term goals driven by the events really hurts the incentive size.
Every event dangles Zuul as the big long term prize because they all give orbs, but most orbs are useless after that fact (and nearly half of the ones you get are useless before then, because of the drop ratios), and, again, they all reward orbs. For other guild wide events:
- Invasion gives gems and an orb rewards for personal participation up to a point, has a weapon to collect, and a troop to collect (for kingdom power milestone purposes, mostly, but is a long term goal) in the shop teirs
- Raid has a weapon and troop to collect (for kingdom power milestone purposes, mostly, but its a long term goal) in the shop tiers
- Tower of Doom has a unique weapon to collect from a tier all its own (one of them at least which is very, very good), and forge scrolls to upgrade those weapons as a personal play incentive and in the shop tiers
- World Events have, so far, one of the worst weapons I’ve ever seen from any of these events priced at a tier where it was “cheaper” to soulforge it immediately, and NO weapon in the second (this one) one, and Epic rarity tokens in the shop, and some more epic rarity tokens as event rewards
From me, Invasion and Tower of Doom get a solid B+ for having lots of motivators spread throughout, raid a C, and World Events are a D minus. Not completely objective, but I think many people would agree on which events have the best extrinsic motivators to play (ie, which you are actively rewarded for playing both as an individual and guild contributor).
In terms of engagement, or intrinsic enjoyment for playing the mode, which is a lot more subjective, I would personally also rate World Events, this one included, at the bottom of the pile. The restrictions are a bit too restrictive for a lot of interesting choices to be made, and I’m saying that on events that have one or more really good scaling choices for the event. Its going to be really bad for events that don’t. Because of the troops involved this time around, Festival of The Sun was a lot better paced than Council of Chiefs, but still “raid but worse” in terms of team building options, with raid already being the worse of team building options before World Events.
I think I enjoy the battle type variance a bit more than on Raid even with more team restrictions, especially this time where I have two choices of empowered troop (or both) and also the ability to more fully use kingdom gimmicks instead of having a fully immune boss every battle, but that is counterbalanced by pinging back and forth between battles where I need a “real” team to battles where I just want to throw empowered into damage, plus having the battles being meted out by “fake RNG”, and the fact that both World Events so far have made heavy use of the same pool of troops that I am using, which I really really dislike, especially once their stats are above about 2.5 times my own.
tl;dr: While this is clearly the best World Event (of the two) so far and a vast improvement over Council of Chiefs, it is still worse in almost every way that matters compared to the other guild based events. Easy, calculable milestones is good, but every other event already did that. Required buy-in of t2/t3 for event completion on this specific World Event also good, but Invasion was already here, and this one needs stronger consistent shop incentives for both low buy in and high alike so that people want to buy in even if the event is on the easier side, look at what other guild event shops offer here by comparison to see why (epic rarity) medals are a stark step down from any of the others. Even with this set of relaxed requirements, event reward milestones are just ok as a motivator (functionally, not really any more enticing than any raid or invasion reward set would be, and probably less so than ToD) which could be improved dramatically by simply upping the rarity on medal of seasons without having to add any additional rewards.