In my personal case the problem is more the lack of relevant changes. Relevant to make the game interesting to play on that is. We lost a plenty of guild members already, including leader. And look ahead to lose another bunch, including leader. And likely me too. They are not loud about it, just drop a note in chat ‘game boring, good luck’ and that is it.
Guess the population that likes the match3 aspect. Those who remain are probably who want a hoarding simulator. Where the recent changes are indeed pretty good, mass of new material, elevated costs again, one can grind more ti fill the tables.
For filling sake, nothing else. Just read Tacet’s new topic around kingdom power at 4 stars. Just for that one needs to ascend and level all troops. What sense does that have game-wise? You play just 4 things at once. Overall a few times 4. We have well over 70% cards that are not fitting in any team, are pure ballast. What is bad enough, but now brings extra incentive to throw a ton of resources at them?
Certainly the view is different from different positions, my experience is sour: I took my old defense team from defense on first days, as it made too many wins. Then started to play with it after evolving. Worm, worm, borer, worm. Wasn’t a big deal to push the worm to 20 and borer is okay lower. The traits were trickier but for just 2 units no much problem either. And it just keeps beating everything. With play style I wouldn’t even call play. no target, no nothing, just keep activating the top filled warm unless there are skulls. And it just wins. Cool strategy game?
Sure it will probably change as others ascend more troops, those I fight are medium-evolved yet. But 20 attack and 13 burrow is not a joke. And last few months were about such teams mostly, slimes, skels, you name it. THe additional stats from town and team bonuses killed all the abilities completely except for skull and endless loop generators. And you can’t allow to not play some of those because the opponent is also that fat on attack and life, if you’re not on top you’re sliced.
Those things were working pretty well around 1.03. It was the later changes that broke the balance. On resources namely 1.07 that made gold the only thing that counts. Now indeed the rest got revived, but I’m not in praise for undoing a major break. Especially as the main troublemaker elements are left there.
But if you just started recently so gold keys are interesting to open, all the power to you – just I must point out that you had that in the past, and not worse.
I would have welcomed traitstones if the related abilities were properly designed to start with and provide some balanced and diverse metagame, but they are not and most of them is nothing but nuisance. Serving just the collectionists.
Err, I’m confused. You also say there was no reason to dump souls into cards you don’t play. There is no more reason now. Play-wise. So why, to get more power points that in turn give you a drop of resources back? Even if it comes out as feasible, just a circle of hoarding. Not real progress.
By MY aims at least. YMMV.