Split damage troops: could definitely use some better magic scaling so they are more relevant later. However, this would require retuning their magic levels at low level.
Salamander: Hes pretty bad even as an early game rare with the guaranteed burn, Chimera being much more efficient but maybe super early game he can - er… whats that? Hes an Epic?
I have no idea what this troop’s design is intended to be, outside of burn the first troop, then set up itself for double skull damage. It does this extremely poorly with no board mod. It has a gigantic mana cost for what his spell does. Its not even all that threatening at early game with the other options that are available.
Ordinarily I try my best to respect the original design, but I think this guy need a lot more help. Even “and triple damage if they are burning” would barely bring it to the edge of viability at mid/late game given his spell’s damage is too low and cost is too high to do repeated pokes with another status applier.
It would take exceedingly poor judgement to waste 8 arcane stones traiting this guy at early game.