Not the later - you can’t run a competitive social system without preventing what undermines the very values of the game in competition and strategy (disruptive behavior).
To answer your original question @awryan It’s been said before that we have other methods to investigate and monitor cheating. We cannot disclose details as they could used by cheaters to continue avoiding what we’re doing proactively to stop them. We do not rely solely on player reports. Player reports are, however, a good way to validate any existing concerns we have over players cheating in the game, and therefore we constantly welcome and accept these as another primary source of information or lead.