In 3.4, a pet rescue can be active across an entire guild for 1 hour. Is there anything being added to the game to prevent someone from completing their pet rescue, finding a new guild, doing their rescue, and rotating this around 10+ guilds per hour?
The max amount of pets that would normally be available is 1 rescue event every 60-90 minutes. If guild switching works for pets, this will be increased to around 6-12 pets per hour.
To a similar degree, what is the devs’ stance on playing in a guild for a few hours, switching to a guild primarily in a more favorable time zone with people actually playing, and doing this constantly throughout the day always attempting to go to the most optimal time zoned guild for the current time? This would take a lot of coordination, but would nearly double the rate of obtaining pets.
The current pet obtaining system from how Salty described it on stream has a lot of exploits to it assuming the pet gnome things are as rare or rarer than treasure gnomes.
Not sure what current measures are being added in 3.4 to combat this, but one of the easiest fixes I can think of is prevent a person from participating in pet events unless they have been in the guild for at least 24 hours. This would fix both guild hopping and time zone hopping.