I played some of the new pvp using my fiances low level account and liked it. Even without spying, it assigns a numerical value based on level and traits to your team and the opponents. And you have three choices of opponents, so you can usually avoid the really tough or really easy ones.
I expect at least 5 from our guild will be on the leaderboard, maybe more.
I am most looking forward to 3 trophy matches for ALL THE GOLD (and secretly hoping difficulty still gives modifier bonuses w/o the difficulty increase >_>) If it works the way i expect it to I should get at least 1k before modifiers per opponent.
EDIT: I realize gold is nigh useless after the guild patch comes in, but until then I plan to farm as much as I can to make the most out of guild rewards once pvp patch hits.
Disagree completely, maybe its cause youve played this game dead with your 19842739587235 mythic troop collection but for regular players it feels alot better when “pvp” isnt a struggle. I dont mind a tougher match now and then but in my (and most players ive read from) experience its the other way around, were constantly matched against players that have maxed out all kingdoms etc while our cards are still low.
This game needs some changes sure… maybe there should be two different pvp qeues, one for endgame ‘i have everything maxed’ players and for everyone else.
im a pc player but pre 2.0 i was actually still struggling in pvp not being a ‘mythic’ no lv10 kingdoms etc, the 2.0 actually tries to match you with more balanced enemies, althought i think in the end it ended not too much more balanced then the way it was before… so still weird level range and the higher level range the higher your level raises, so just from my feeling about it i would say dont expect much changes in the matching system, the other thing is gold gained and all the tier rewards - thats something i would say is worth to look into :))
i know what pvp 2.0 is matched from, the factors that are influencing the team power (not from the team power directly), and the player level too, but the thing is its also matched from your pvp activity which means a high level who is near you in the pvp table (or whatever calculates in the pvp activity that would fit the calculations) can be still matched with you which means in practice that it will be similiar feeling to what u got pre 2.0, i only simplified that (or tried to) in the previous post
Yet that high-level is either the Hard option or is close to you in Team Power. So either it’s a fair fight, or a 3-Trophy fight you have no business Invading
Your 3 trophy offer could be a huge whale. However, your 1 trophy is not. So, the choice makes PVP 2.0 quite different from the old PVP in that regard.
to me 2.0 turned out to be fun while pre 2.0 was actually frustrating and a little stressfull (i was stressed/frustrated over loosing stars and loosing win strike with the randomity of enemies it was a chore to me)
i hope you guys will find 2.0 the same fun or even more fun
actually as soon as you get some decent attacker like khorvash mab bat quality you will probably have a lot of business with the 3 trophy one, its due to the pvp points you can gain/loose from those: if u loose a 3trophy fight it is no sweat becouse u loose so little points u can make up 5-10 looses with just one win
i called it ek/mab/bat ‘quality’, doesnt deny the speed
never said decent in that manner but yeah u can go for it as soon as u have decent team that can compete =) i just generalised it to that as its the most common case scenario
edit: well most common to what i saw but again just my guess
edit 2: oh yes i said decent attacker xD time for me to go to sleep.
In what? Being platinum in league in S2? a few years ago? Being top 20 worldlisting pvper in ultima online more years ago? cmon now … dont be ridiculous. “competing” in a slotmachine game with limited meta such as gems of war isnt much of an argument…