As i gradually unlocked all traits of Abhorath and Moloch, i found an interesting combo:
Abhorath
Alchemist
Moloch
Moloch
each 4 or 5 gem match weaken all enemy’s troops by 2, each death of enemy’s troops strengthen Abhorath’s all skills by 3; Alchemist’s spell can both charge Moloch and damage enemy, Abhorath can recover himself, Moloch drain enemy’s mana, the process is like mutilating enemy, it’s fun, hahaha.
On paper it looks nasty, but Poison and Burning are easy to overcome. And losing magic nowadays isn’t the end of the world either, with all the skills being changed to scale off magic. Better include Bone Dragon, its freeze effect is more annoying.
Ow and as viceroy of Zaejin: don’t forget to put in some Goblins
I really love Suppression. Moloch is normally on my atack team, when swapped out I so miss it.
Also look forward to finally see an event to trait up Jarl. Then would probably run 2 of him instead of one – the leadership bonus then applying to both.
Venoxia failed to impress me really, I passed on the recent opportunity. The poison is not that strong with the 40+ life pool and it deals fix 2 damage. Magic only bumps its attack that is not reliable these days to start with and requires taking the fire.
Moloch is a lot of fun to use, but I tend to only keep him in defend teams. The further you go into higher levels the more stats everything has causing Moloch to take longer to be effective. Having 3-4 cursed troops on a team also tends to be just as effective as a single Moloch due to the initial burst it has from the start. I have a couple different builds with Moloch, but none of them I ever use unless I just want to mess around.
Jarl Firemantle *** or Mercy ***
Moloch ***
Moloch ***
Moloch ***
Fun to watch 3x suppression. xD
Orion ***
Psion ***
Moloch ***
Alchemist ***
3x silence immune with a lot of true damage and mana drain.
Gorgotha ***
Inferno King ***
Moloch ***
Mercy ***
This last one I do tend to use as my defend team in occasional rotation with a few others. It is pretty weak in this current version because a Gorgotha or Inferno King summon does more harm than good, but the team will be quite effective whenever the devs rebalance summons.
kingdom level 10 effects your troops even if you place them to defend in pvp. Those with level 10 kingdoms have an advantage over those who do not have level 10 kingdoms.
Yes, certainly, the Kingdom Bonus that kicks in when a given city is at max level. But well, my question is: Why would @CSZ REFUSE to get Level 10 Kingdoms?
I don’t know about him but i don’t get level 10 kingdoms cause i read that it makes the game harder to play. Whether this is just an unconfirmed rumor or actual fact i do not know but i am not going to risk it at all. Or he likes to be an under-doge
The devs will tell you that the game scales up enemy difficulty according to your level (and troops and traits presumably). This is why I went and tackled Sheggra in Broken Spire right away before reaching Level 25 on iOS.
When I had the misfortune of trying to take on Sheggra at Level 45 on console, that particular boss game was murder and I went up six levels while attempting that one task.
I suppose I could go and attempt the battle with Mega Gorgotha. But I would like to know whether completing THAT battle might increase overall game difficulty for me???
Which battles you complete or don’t complete, how traited and leveled your troops are, etc. won’t increase the game difficulty. The only difficulty for quests and challenges is based on your Hero’s level. When you reach endgame, get all kingdoms leveled, and invest in traits, challenges are boringly easy.