I agree that this patch was pretty brutal to most other than the top percent. With gold keys not offering high grade troops anymore, and only 1 troop, the net result pre- and poat-patch is very noticeable to anyone not already swimming in troops, and means we no longer have the chance to get legendary troops with gold. Yes, it was a crazy low chance, but it was still a chance. Now we’re forced to use harder to get resources (gems and glory) to get anything high grade. If you haven’t been playing a long time and hoarding resources, the disadvantage you are at is further compounded in the new patch.
It also appears we now have to buy an expensive pack (400 glory) to get the weekly glory item(s) whereas before we could purchase the single item ala carte for a much more reasonable amount. It feels like there are so many things requiring glory, and while they made it possible to get more, the amount of glory needed to be spent as a ratio to how much is gained is massively skewed unless you pay real money, or grind like crazy and win, and winning in pvp has gotten vastly harder as the gap between the “haves” and “have nots” has widened drastically. I’m all for real life money giving a player an advantage, but that advantage should not make it so a non- or low-paying player would need to struggle through content for months to be where high-level, high-paying players are now.
There were a lot of awesome features added in this patch - leveling troops higher, being able to combine the same troop into a higher level one - but the implementation feels rough, as a player not swimming in resources and not paying hundreds to keep up, or even be close. I feel like I’m treading water, always on the brink of drowning (from frustration), and don’t see a way of being saved any time soon. I am unwilling and unable to spend hours grinding every day, and/or spend a lot of cash.
I hope there will be a way to bridge the player power gap some, probably through several tweaks. A few off the top of my head include: adding a monthly sign-in calendar that includes a largeish amount of the various resources for those who login everyday (encouraging daily or near-daily login), increasing the amount of souls from Arena and Challenges by a decent amount (don’t know an exact amount that isn’t game-breaking but possibly twice the 1.07 amount), increasing glory gain overall and add a decent amount to the Arena so glory gain isn’t tied so heavily to pvp wins since that has become harder to win for the low- or non-paying players and is needed to get troops, bring back the ala carte option in glory shop for weekly item(s), and increase story rewards by a good chunk (since I imagine most long-term and powerful players have already completed these, it would allow newer players an “advantage” by doing these quests and helping them play catch-up a tiny bit).
Thanks for reading my wall of text and I’m interested to hear from a variety of players on their thoughts (although I know forum participation is a poor sample of the playerbase, it’s what we’ve got to work with).