Explore mode has 12 difficulty settings, each defining its own upper and lower level limits. Each setting is more difficult than the one before. Difficulty increases as you progress towards the final battle and ideally peaks with the m-m-mythic boss battle. This keeps the experience within a predictable range of valleys and peaks and allows for players to develop a sense of progression.
To illustrate, this is what explore mode opponent level valleys and peaks and difficulty settings look like:
Youâd expect world events to follow a similar pattern.
SYKE.
They donât; battle levels increase independently as every preset battle is a separate âexploreâ run in itself. This leads to some rather⌠funky? results because thereâs no lower bound for difficulty.
Just beat a level 500 battle? Surely your next opponentâs going to be level 425-525?
SYKE.
Itâs level 20-40 battles for the next seven sigils for you.
Let me accurately illustrate world event difficulty progression:
Iâd enjoy the game more if world event level progression worked a tiny bit more like explore modeâs.