Explore Difficulty 13+ Ideas

It wouldn’t be enough to simply increase the level of the enemy troops for Explore Difficulty 13 or higher. There would be more gold rewards, more mythstones (approaching 100 so you’d always fight a boss), more tokens, better token quality… but I think the difficulty would need to have something else added to it. Give random enemy troops things like Stealthy, Empowered, Barrier at the start, Ice Armor (65% Skull damage reduction), etc. I think that’s the only way to actually make it balanced. I’d love more rewards with more challenge behind it.

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Some empowered troops would be unbearable … whitehelm paladin for instance can already oneshot you if he doesnt take damage before casting.

Please add markers for troops with added Boss Traits, though, including for World Events.

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