Some in my guild like a good ol’, simple Mang + Queen Ysabelle (x3) . It’s a little bit vulnerable to statuses and enemy casts – I don’t like giving the enemy that many turns, myself – but it’s passable!
My team is immune to DM except for TPK (unless you buy tier 6) but apothecary is there just in case.
Kudos for sharing, tbh!
Likewise to all
using this one:
Earth fury + stormcaller/titan (swaped to titan arround floor 16)
High King Irongut
The Possesed King
Mirror Banner (+2yellow, +1 blue)
1 Earth Fury cast gives HKI 100+ attack, rest is (with some luck) one long loop with HKI eating everything that moves mixed with match4/5 followed by gem explosions (from hero/tpk) to keep the loop going and feed some mana do HKI
troops immune to devour are target for earth fury and skull damage from hero/other troops (if that lazy hero dies), also TPK can convert most of them (doom is only immune) into something HKI can eat (but that’s a bit luck based)
In most cases doom doesn’t have a chance to cast (like anything else had…)
worst team to fight against with this setup -> dwarves and purple doom team (both have 3 troops that are fortitude/impervious)