By popular demand, exploding gem affix for weapon were changed, and, in general, it’s a great fix.
But, there are always exceptions, and there are a few weapons that were better with the explosions.
I have 3 exemple in mind:
Death Knell, with the extra turn in the spell, the explosion made it a nice useable weapon for cycling team (like goblins). Now it’s back on the bench.
Runeforger. The extra explosion made the weapon more viable in teams while using one less brown troop.
Boom Boom. Made it 4 gem explode instead of 3, making it a more decent Exploder.
I understand that there is a huge collection of troops, and just a small team of devs, and so it’s easier to apply « blanket fix », changing one aspect of the game across all cards.
But sometimes, it would be nice to see more finesse into these things, like Class trees, or general effect changes like mana generated from explosions.
Like, if you change the « create a gem » affix… it will be great for most of them. But exceptions exist, like Morthani’ s Scythe.
Just my feedback.