With the recent nerf to Explosions, an issue arised concerning the design of troops that are capable of only exploding a few gems…
Given that the reasoning behind the nerf was the high amount of mana generated by troops who can explode many gems i think there is a clever and simple solution to address both problems:
Create a new effect called Blast.
The devs would simply Copy+Paste the lines of code for explosions, save it as a new keyword named Blast instead of Explode and then use it on all the troops/weapons who explodes high number of gems. It would use the same formula of 50% mana gain we have now.
After that they simply “un-nerf” the Explode of all the remaining troops/weapons they deem adequate to have a better mana generation.
Sounds simple enough and wouldn’t make any future troops that explodes less gems useless for design purposes while keeping the balance of troops who can modify bigger portions of the board.
Now… Let’s see… If we can just move on and take a look at Wild Plains…