I am a console player, currently playing on the Xbox One. Over the years that I have been playing the game and watching how it has changed with each update, I feel that in it’s current state that there are a few things that if added/changed could make Gems of War a lot better than it is.
Some of these have been mentioned numerous times before in other posts. And of course this is all based on how i’m playing the game. I apologize in advance for the length of this.
Get rid of the daily Delve limit on Underworld Kingdoms. When the Underworld was first introduced, there were only 3 kingdoms, now there are 28, which almost rivals the normal Kingdoms (currently 34). Having a daily limit is obsolete now. And it should just be gotten rid of. Delves are just a hardcore mode/survival version of Explore anyway, so get rid of the limit as it pointless now.
For the 1 day Delve event or the weekend Delve events, put in an option to start off at whatever level the Underworld Kingdom is currently at. I know i’d be more inclined to spend Gems on the shop to get the potions if I could start where my current delve for the Kingdom is at, instead of all the way at the beginning every single time.
Just get rid of this mode altogether. Who actually plays this mode for fun? The rewards aren’t even that great. Frankly, instead of random selection of all the troops from common to epic to choose from, i’d rather be given a random Kingdom and have to make a team of 4 from the common to epic troops from that Kingdom.
And while the recent revamp of Arena mode has made it slightly more tolerable, I still don’t play it. Even when it’s a task in the Campaign, I opt to spend the 100 gems to skip it instead just so I don’t have to play it. The Arena event isn’t even worth playing for the rewards to me.
Should just replace the Arena with a permanent Class Event that runs all week similar to the Bounty. And rotate the class out each week, matching it to the whatever Kingdom is being promoted for the weekly Guild event.
The rewards should be revamped. This is only something that truly benefits new players and does absolutely nothing for anyone else. Add in a multiplier reward for starters. So that every 30 moves you make it to, the rewards will get increase. You start a x1 multiplier, you get to 30 moves its now a x2 multiplier, etc etc. This way doing the Treasure maps might actually be more rewarding to do.
You’ve introduced Epic Vault Keys, why not introduce Epic Treasure Maps? They can drop chance to drop from a gnome (or create a new gnome) just like Vault Keys can. Or add them to the Soulforge and for 100 Treasure Maps, you can craft 1 Epic Treasure Map.
-The Epic Treasure Map will play no different than a normal one, except the rewards a much better.
-At every 15 moves you a guaranteed an Runic Traitstone with a chance of it being an Arcane/Celestial.
-There are no copper or silver coins, the board starts with gold coins, bags, and the first level of chests.
-Rewards: Gold Coins get you 100 per coin on the board instead of the normal 10. Bags get you 25 souls and 1 gold key per pag, 1st Level Chests get you 20 souls, 20 glory, and 2 gold keys per chest, 2nd Level Chests get you 30 souls, 25 glory, 1 gem, and 2 glory keys per chest, 3rd Level Chests get you 40 souls, 30 glory, 5 gems, 5 glory keys and 1 gem key per chest, and Safes get you 50 souls, 35 glory, 10 gems, 10 glory keys, and 5 gems keys per safe.
Reduce the donation cost of the Epic tasks. The gold requirements in no way matches the value of what is offered as reward for leveling those up.
Increase the amount of Seals you can earn in a week. It’s been done once before because it used to be lower than the 2000. Or allow players to keep earning seals after the 2000 limit, except only the first 2000 contribute to the guild to increase the Guild Chest value and you can keep earning them throughout the week. With only Orbs of Clans allowing you to go over the limit of what can be contributed to the Guild (which they already do).
This is my 2nd least favorite game type after Arena. As it’s a more boring version of PvP. Every guild always seems to have the exact same defense teams that you fight against every Guild War and there isn’t any real variation. And I can’t understand why some guilds make such a big deal out of it. I assume the rewards are better in higher brackets? The guild i’m in is slowly moving up the ranks, but I never notice any rewards that were all that great. Thankfully, while our Guild Leader gets amped about Guild Wars, he doesn’t seem to care about if we win or lose as long as all guild members participate, and if you don’t you may get kicked from the guild.
Some type of revamp needs to be done to the guild system for the Guild War. As it’s not fair when 1 person guilds go up against 30 person guilds. Either break things up based on Guild rank or members. Or put in a requirement that guilds need a minimum of 10 people to participate.
Get rid of the 1 day battles against each guild. Make it a week long battle against the other guilds. So that if you miss a day you can still play your battles and have them count toward the score against the guild. Push back the start of the Guild Wars to Sunday, so that you can setup defense teams then. Then have the actual battles start on Monday and go through Saturday. Where you can either play all of your battles against all the guilds in 1 day or spread them out over the week. And you have until the end of the day on Saturday to finish all of your battles. On Sunday, the results and rewards are tallied up. This might add that extra excitement as you may not know who is going to win or come out on top in the bracket until the very end.
I know this was geared toward new players, but it alienated a large part of the playerbase and essentially paywalled this item for everyone who had already completed every Kingdom’s quest line. And they also haven’t been introduced in the Adventure Board yet like they were supposed to when the update came out, so you basically have to pray to the RNG gods in hopes they show up in the Daily Deals or else you have to spend real money for them (paywalled).
Award the coins retroactively to all players who have completed any Kingdom’s quest line or allow us to reset the quest line of Kingdom so that we can go through it again and earn the War Coins.
On the Daily Login Calendar, remove the Gold reward for the 26th day and replace it with 5-10 War Coins.
Add these to the Daily Adventure Board already, replace the Treasure Maps in the campaign rewards with War Coins, and add them to the shop as purchasable with Gems/Glory instead of just real money.
I know it’s in the name, but why must everything in this cost Souls to craft. Souls are literally needed for damn near everything in this game and you get so few of them from battles even when a decent Soul Farm team.
Items that have nothing to do with Souls, should no longer require Souls to create a higher tier version. Traitstones, deeds, weapons, jewels, ingots, and pet food, should not require souls to make.
Pet food should require white pet food and jewels to create the different colored pet foods.
Remove the 2 Treasure troops/cards from the Soulforge, the fact they require Orbs of growth to craft is a ridiculous requirement. If you keep them, change the crafting requirements instead so they merely require multiple copies of the previous troop to craft into a higher version.
Jewels should be craftable with 500 shards and 1 minor traitstone of that specific jewel color.
Deeds should be craftable with writs and jewels only.
Ingots should only require multiples of the previous version to create a higher version.
Add a Deforge option for traitstones, ingots, deeds, and jewels. Where I can breakdown the higher versions of items into the the lower versions. This way I can breakdown items I have an abundance of and reforge them into things I need. This should not cost souls to do, instead you should be getting souls back from doing this. Infact you should be getting back exactly what it would cost you to create the item you are deforging.
EX) I deforge a Mythic ingot, I should get back 100 souls and 10 Legendary ingots for each one I deforge.
EX) I deforge an Arcane Storm Traitstone, I should get back the 400 souls, 2 Celestial Traitstones, 3 Runic Fire Traitstones, and 3 Runic Wind Traitstones.
Ex) I deforge a Book of Ice Deeds, I should get back the 50 Ice Deeds, 500 sapphire jewels, and 1000 souls. If I deforge an Ice Deed it becomes 100 writs, 1000 souls, and 100 sapphires.
If you read all of this, thank you for taking the time out of your day to read what is basically my rant of dissatisfaction of current things in Gems of War. What are your thoughts on these suggested changes?