This is true, i am a pre 200 where maw is cake even fully traited. When you can take swing after swing from a fully traited maw team with no proc and it can’t even get 10 mana, maw is cake always. By maw team i mean 4x mythic maw fully traited team. At this point it is safe to say at >200 there is a clear roshambo format. At <200 you guys are not effected by it.
I’m completely with @Tacet . The problem is maws third trait. I personally think it should be changed altogether, so that the archer class feels unique.
What? You are getting it very wrong here. Maw is the one who knocks! Mercy is just his nagging wife, and while she will still get an emmy it is Maw that runs the show, make no mistake!
Never have i ever faced a team and thought "oh crap a Mercy, i need to be careful or she is gonna wreck my team!". When Mercy is not paired with a Maw i don’t even pay attention to her, she is the lowest of priorities on my list without a Maw.
Even when teamed with a Maw i can very confidently control her spells consequences if it wasn’t for the absolute need to avoid every single 3-Skull match for Maw because of his ridiculous third trait, making it sometimes hard denying Mercy an opportune board.
Mercys empowered trait is the only reason i do use her at all over Alchemist in some of my teams. If she loses that i will most probably drop her entirely unless at some point in the future i feel like i absolutely need her cleanse.
His trait is 3 in 20 attacks to proc, at 10% it is 1 in 10 to proc. If working correctly and after taking on a fully traited 4x of them, he is easy to deal with at least with what i think is making my games cake. I hate them but they work, goblins. My set-up is however not normal. It is story goblins i am using well sort of. goblin***, hobgoblin***, goblin shaman***, and goblin king*** mono green banner. However the ai goes after my goblin king if and only if maw gets fully charged which barely happens in 4x maw. No feeder, no game. As for getting attacked, either i am blessed by rngesus or the trait does not work on match 3s. On a match 4 i lost the goblin and replaced it instantly. I do not want to advertise goblin teams so i will stop right there. Just remember 4x maw is horrible, still only one spell cast for enemy and then has to rely on its traits and attack for the rest.
So your argument is based on your luck to never have a Maws third trait trigger, am i getting that right?
And 4x Maw is bad, so is almost any other team consisting out of 4 times the same troop with a few exceptions and that says absolutely nothing about the power of a troop itself.
And guess what, 4x Mercy is infinitely worse than 4x Maw.
what goes in, must come out, tadaaa! does look wormish, and brown, soooooo
Mercy’s ability to ramp up a team (especially combined with a lucky turn one cascade) is a big part of the problem. Even using Dust Devil to kick Maw to the back of the bus, you can still end up facing Infernal King skull spam right away (which can then fill Sheggra/Alchemist for ongoing hurt).
I agree, @Gouki. Mercy is fine on her own, Empowered and all; it’s the fact that she can immediately power Maw in specific that is the problem.
I think Mercy is amazing (especially in my war team) lets move the nerf bat away from her general direction… Besides it’s a disturbing topic to those possessing her avatar
Out of Curiosity @Lyya if the developers did take the nerf bat to Mercy (a very sad day for me too) the most commonly suggested patch is to give her Fast instead of empowered, so what would happen to your badge in that instance? Do you change it to fast or change you avatar to let’s say Dust Devil?
That is a bridge I will cross when I come to it.
Flipping tables all along the way over that bridge!
Good luck with that,
See everyone later, I’ve got grownup stuff to do for 7 hours
[quote=“Fourdottwoone, post:72, topic:7531, full:true”]It’s not overpowered, it’s a design failure. If you want games decided on a coin toss only, why keep in all that distracting stuff like matching gems and powering up spells? Why not go all the way and add a trait that says “at the start of combat, roll your average win rate, immediately win or lose the game”. It’s not overpowered, it doesn’t let you win more often than you would without it. Still, those of us who actually like to play a match-3 game instead of slot machines probably wouldn’t like it.
[/quote]
Yeah. (OTOH in this game pvp was linited to pushover and countoss games for a year and a half with extras, no news here).
I don’t see how that follows. Devour takes out 1 troop. For maw it costs 24 mana, so takes some time to fill. And limited to 1 use too. (SH also one-shots anything at start but for 11 mana). If the trait is really 15% chance as said it’s about the same number of skull hits to kill a thing naturally.
Sure if there was a trait that devoured on 4/5 matches or other easy-reach thing, it would be disruptive.
Recalling history – the 3 skel+purple support teams when skel bumped attack were way way more reliable “I win” battles than maw with support. Even with mercy that looks the fastest half the time the pur/yellow distribution is no help at all while maw has no protection whatsoever you have fair chance to lose it just as got filled or before.
Don’t get mad just pull up a chair at my bar. I got the cider so you can drink away your pain…or create more.
That is a bad comparison, because Devour doesn’t win you the game. It can be played around, it can be beaten…but even so, your comparison shows an actual broken mechanic. You would have to go make sure you have a very high (maybe perfect?) win rate, THEN run the card with that trait, and automatically win every game. If you were honest and had an average or low win rate, then it screws you over more often than not. Ol’ Maw is not a card that can be abused as hard as the scenario you just gave, not even close.
Now, as for not ‘wanting to play the slots’, then you are in the wrong game…flat out wrong game entirely, period. Match 3 games automatically generate an amount of replacement blocks in what I believe is in a similar way that Tetris determines your next piece that drops down: Random Number Generator. Every game of GoW is going to have a huge random factor, it’s the nature of the game itself. You could build the world’s best team that can beat any deck, and lose 50 times in a row because the gems didn’t fall in your favor.
wait… what kind of slot machines do you play?
you are comparing occurrences that are not even in the same world of probability.
Yes, this game has its fair share of rng-determined elements.Turns out for a lot of players it is not fun to lose to a better playing (or equipped) opponent than they are. Soooo lets dodge that bullet and find a way were losing feels like it is not the players fault! Genius. But nothing new.
But in this game I’d say that losing even 2 matches in a row because of gems that “didn’t fall in your favor” is extremely rare, if you have
- build a decent team
- played the match with only minor mistakes
- fought an opponent of similar strength
This whole Maw/devour talk is really just going in circles here. I am giving it a last spin:
I personally don’t want maw to be nerfed because it is currently the strongest defense troop - which it is.
I want devour to be removed because it is a mechanic that no opponent can ever “outscale”.
People were farming Warlord 4 battles only slightly slower than on Normal difficulty. And it would have made (almost) no difference if there was a Warlord 10 option with 1000% increased stats.
In the players hands, devour counters everything. Maw is the only troop that can reliably cast it, and more often than you seem to believe very early in the match. Even as a 25% chance on a spell I think it is bad to have in the game.
I mean one thing is positive: Maw vs. Maw battles are really tense from the very beginning. It is just to bad that they are then decided just by who gets his Maw up first. (Or triggers the trait)
(Never lost when my Maw devoured, there is room to come back if yours gets eaten though)
Just had a game where the enemies Maw was ready one turn before mine was. So my Maw gets ready and it’s the AI’s turn. And the AI decides to not devour my Maw but some other troop, so I devour his boosted Maw thus getting a Maw with super boosted stats. The AI is nuts.
Oh boy, that sure as h*ll must have boosted it’s attack through the roof.