Point is well made.
For the most point, I even agree with you.
It seemed like Queen Mab teams were indeed a good counter for Maw teams… yet, they took some big steps to nerf Mab from what I feel is too many angles… and now, Maw is running wild. It’s not because Maw is too powerful, but because there are not enough equally powerful combos to be used against it.
I really don’t like ‘defense only’ measures either… as that just leads to a terribly weak offense in general. I prefer cards and combos that deal with Maw and the alike in an equally powerful fashion.
There are a number of really strong Maw contendor teams, but they require sooo many arcane trait stones, that the teams are near unattainable for many.
I have a buddy who runs Gorgotha, War, Famine, War - all are fully traited mythics… and he has around half of the kingdoms at level 5… so he’s getting a ton of boost out of the stats. He really almost doesn’t lose. Maw or whatever is on the other team, its just super rare that his team (on offense) gets beat. We gamed from 12-8 in our saturday internet cafe setup at his place. I sat side by side with him and litterally, all day he ate mab, maw, whatever for lunch. If memory serves, he litterally lost one game all day playing PVP always taking the team on the right.
Sister seems to hold his own each week, and his def hasn’t changed… granted, talking about a lv 1K player with - everything… but a key component to his Def is an item that sadly is scarce… Yasmine’s Chalice. I hate special event only items in games. It means you have to be lucky enough to ever see it and had no way to earn it… ulgh, hate that design… but anyway, like fire and ice and the like, it is a powerful weapon that makes heros worth while in some builds Sister runs it like this:
Gorgotha (charger / defender)
Yasmine’s Chalice on an Archer build for 50% mana start and armor boosts
Rowanne for the magic + armor damage
Carnex (charger / defender)
If you look at the leaders in the top 20 spots, there are a number of high end defenses and it’s true that Maw is quite common on defense from what I can see… however, I think it’s probably for a number of reasons… of course, hunger - picking one foe out and chomping them is huge… not to mention chances to keep devouring with combos and well thought out teams… but not indefensible or unbeatable by any means! I quite like Maw the way he is. That said, there are plenty of teams that can consistently beat it - if you can find all cards and trait them up… that’s part of the rub too. OFFENSIVELY, his counters are commonly end game.
Maw has been relatively easy to come by and get and get traited, and the larger fact that most do not have fully traited Impervious team which is brand new. Stun is just out and that too will counter Maw… list keeps going.
A full ‘decent’ impervious team that can also win consistently is a fully traited behemoth, behemoth, plague, carnex… or switch the first behemoth with a gorgotha full trait.
Though Queen Mab teams were one of the can consistently counter Maw teams that were really quite thought provoking and fun to play, they nerfed her recently. Frankly, it what seems like a too far and knee jerk fashion when you consider all of the other changes made at the same time… and since! Her extra turn moved from 10 to 13, in hindsight, just doesn’t even seem necessary. It seems like a step backwards and also - only makes the Great Maw shine even more now in comparison, as Maw over Mab is a no brainer (now…), it wasn’t before.
I hope they reverse that Mab change in fact. I’ve said it before, Impervious is good and working, but as mab teams on defense were also common and worked well enough with the AI… and we need more sound strong OFFENSES against Maw, not just a bunch of defensive and counter measures.
Here’s hoping @Sirrian is listening. There’s a number of threads like this, and I’ve tagged him in the various responses.