Troop request for gems of war 2 DEVS!


#1

Here is the second part of my troop/trait ideas reply nerfs or buffs that you think NEED to be done. More coming soon. AND DEVS OUT THERE IT WILL BE APPRECIATED IF YOU STOP BY. also next post wont be in all caps

TROOP 1.

ANIMA, LEGENDARY, KARAKOTH, DRAGON/MYSTIC

MANA COLORS PURPLE/BLUE

SPELL: PSYCHIC SCREAM NEEDS 14-17 MANA

SWITCH THE TOP 2 ENEMIES WITH THE BOTTOM TWO THEN DEAL [MAGIC+2] TRUE DAMAGE TO THEM BOOSTED BY ALL OTHER ALLIES MAGIC (boost ratio 3:1)

MAXIMUM STATS

ATTACK 15-23
LIFE 25-37
ARMOR 9-12
MAGIC 7-10

TRAITS 1. IMPERVIOUS 2. DRAGON BOON 3. PSIONICS (100% CHANCE TO IGNORE ARMOR ON SKULL GEMS MATCHES)

TROOP 2.

MICHAEL, MYTHIC, WHITEHELM, DIVINE/KNIGHT

MANA COLORS YELLOW/PURPLE/RED

SPELL: REDEMPTION NEEDS 20-25 MANA

DEAL [MAGIC+7] TRUE SPLASH DAMAGE TO 2 RANDOM ENEMIES, IF AN ENEMY DIES BARRIER ALL ALLIES AND SILENCE ALL ENEMIES

MAXIMUM STATS

ATTACK 19-30
LIFE 29-38
ARMOR 12-17
MAGIC 10-17

TRAITS 1. DIVINE SHIELD 2. BLESSED 3. ANGELIC ASCENT (ALL ALLIES GAIN 5 LIFE AND 5 MAGIC ON 4 OR 5 GEMS MATCHES)

TROOP 3.

BEAST TAMER, MYTHIC, WILD PLAINS, HUMAN/MYSTIC

MANA COLORS BROWN/PURPLE/BLUE

SPELL: HERD NEEDS 20-24 MANA

SUMMON A FOREST GUARDIAN A BEHEMOTH AND A KRAKEN

MAXIMUM STATS

ATTACK 12-18
LIFE 30-35
ARMOR 12-20
MAGIC 19

TRAITS 1. BIG 2. IMPERVIOUS 3. FAMILIAR (100% CHANCE TO SUMMON A BEHEMOTH WHEN AN ENEMY DIES)

TROOP 4.

THE AVATAR OF LIGHT, MYTHIC, SWORDS EDGE, DIVINE/KNIGHT

MANA COLORS YELLOW/BLUE/RED

SPELL: DIVINE CHARGE

ALL ALLIES GAIN [MAGIC+5] TO ALL SKILLS THEN DEAL 2 DAMAGE RANDOMLY SPLIT BOOSTED BY ALL ALLY ATTACK (THIS ONE NEEDS A PRETTY LOW BOOST RATIO)

MAXIMUM STATS

ATTACK 15-25
LIFE 24-37
ARMOR 10-14
MAGIC 3-5

TRAITS 1. KNIGHT BOND 2. HOLY ARMOR 3. DIVINITY (ENCHANT A RANDOM ALLY ON YELLOW GEM MATCHES


#2

Considering theres a mythic that cant do this much… No.

Silence stun and drain is horrible, chapion of anu only does it to 1 troop, u want to do it to 4?

Also, boosting off allies magic? You havent specified “other” allies, so already its getting a boost from itself, all troops get +12 magic from kingdom/statues, unless the ratio is ridiculously small, the boost is going to be a lot higher than the base damage.

Suggestions
1st part: “Deals magic+2 true damage to all enemies, boosted by number of enemies [x2]”
2nd part: either “stun and silence a random troop” or “stun 2 random troops”
Magic base should be relatively low, so base damage caps at 20-24


#5

@Chalky123 i fixed up anima’s spell and made it more balanced what do you think??