I haven’t really played much in the past month and I’m very low on gold so I was doing GaP in PvP for some extra gold and every battle except 2 had a pet gnome and most had 2 or 3.
Sucks to see this so much.
I haven’t really played much in the past month and I’m very low on gold so I was doing GaP in PvP for some extra gold and every battle except 2 had a pet gnome and most had 2 or 3.
Sucks to see this so much.
Possibly a dumb question but why do GAP in PVP? I usually start there to trigger a pet rescue then immediately swap to fast explore
I’m low on gold and it is double during GaP and PvP is the best place apart from high level explore for gold. I really can’t stand explore so I just did PvP. I was getting around 12k gold from each battle.
Having dozens of Cedrics and spending hundreds of vault keys and still not finding The Moon, while getting enough orbs to craft another Zuul.
36 (and counting) straight orbs without a single one being blue.
It’s been nerfed no doubt.
Sounds normal to me.
Games that go on forever. Two places where that happens right now:
Opening 40 baskets to upgrade a pet and getting exactly ONE extra pet.
Happened to me the last two previous times a row!
It was ugly as it hell before, so lets not hope they nerfed it again - to make the experience buying/opening them even uglier…
Took one turn, this is what I had after this balanced game was done with its turn.
But don’t worry they fixed Bandit and skeleton key with their balance patch.
Lycanthropy. It’s still an awful effect and has no place being counted as a negative effect.
I was up against a Leprechaun delve room, which should have been a cake walk. I devoured 2 with HKI and used EoE on a 3rd. That one transformed into a Glutmaw, then devoured my HKI, another 2 troops and skulled the last to death.
Sledgepaw can’t select Wildcard Gems as the center for his 5x5 block of gems
When the game decides to bust a figurative nut and give the AI an 8 match cascade into an extra turn from casting spirit fox, after two runs ended by leviathan spam. Seems the new faction patch came with an AI buff, in the sense that it just gives you no extra turns from blowing up the whole board, and yet gives the AI an extra turn just from removing a random yellow. Take me on a date first, Gems of War, before you make a mess in my hair.
A Vault Key drop from a Cursed ‘HensTeethUnicornTearsRockingHorsePoop’ Gnome.
Having to play as fast as you can to find as many Cursed Gnomes as possible.
… only to have to take a minute-long break when you actually find one because the rewards formula works that way.
What do you mean?
If you complete a battle in under a minute, you get a reduced reward rate.
So, for instance, if you kill a Cursed Gnome quickly, instead of getting about 13 Cursed Runes, you get two.
Additionaly if you use a high powered team against eg an Explore 1 battle, the rewards are also nerfed (in one battle I got one)
This means that, if get a Cursed Gnone when you do a GaP, you need to a) be fighting a high level battle and b) waste time waiting for a minute to pass before you finish the battle to get the full number of Cursed Runes.
When a GaP only lasts 15 minutes, that’s a big pain in the proverbials
Gems of War! Now with extended loading and buffering time to help minimize gnome appearances. It’s just this slow to load an algorithm, ya know?
It’s not that infuriating (yet), but the game really doesn’t need a giant flash of granny fart knocker every single time a wish gem is shattered through an explosion. If it happened any more frequently in her goblin team, you’d probably be giving someone an epileptic fit.