Omg do i really need to edit post so you smart guys understand?
That’s part of the problem too is there really is no end-game plan right now. We work so hard to get over level 1,000 but just more of the same when you get there. I think they are constantly working to add things on now. But alas the problem with that is who has time to play anything else other than pvp? Unless you go to a bottom guild.
I think the level 1,000+ players should get special areas or game modes or challenges, something. Since that’s what we’re all trying to get to. Reward the players that spent that much time in the game so far.
Or maybe unlock more serious quest lines that give more player weapons. Would be pretty cool.
Health bonus from finishing Guild tasks unbalances the “equation” too.
Anyway, what i liked on your Basilisk was the spell effect “trading” health for armor. Fits nicely and you should work on it if when we eventually get to design a troop again.
My take on loops is more about “torturing” the enemy using Gorgotha/Giant Spider/Kraken/Plague with a Double Blue banner. Silly team where i try to kill everyone with Plague’s spell and the loops reducing statuses and dealing damage.
He’s supposed to be an insane card.
But I agree he’s a little too potent.
I would suggest the most modest of nerfs is in order: Reduce his base damage by 3, and boost damage at 6:1 based on mana drained.
Giant spider can be faster than Valk if used correctly (one mana surge). Remember it is a beast. My team gets the jump on Korvash 100% of time (ie, kills him before he does anything).
I will assume you are talking about having that new legendary from Maugrim Woods. Yeah well, i was just comparing that Khorvash has a strong pairing in mana supporter with Valkyrie while Amira counting with Giant Spider only wouldn’t be as good/fast. That’s all.
Not irrelevant. I actually have the three troops in discussion in the pvp team. The last one (in the first spot) is also a perfect match that provides the best synergy for the team. I will leave for you to find out. This team eats blue for lunch and can handle other teams pretty well too (because of color synergy and fast mana refill).
If you think a certain troop is more powerful then the next by all means use it! I do! Quit your complaining! Some people use Troops that start with full mana so EK doesn’t get started! I know because I have played them and they are harder to beat in pvp than someone that has even 2 EK’s!
I never had a problem fighting EK. He’s a pussy cat compared to a few others and a few teams. Don’t nerf him just counter him as you would any other card.
EK’s not hard to kill because nothing’s hard to kill, because the game is heavily biased towards the player (scouting, first-turn advantage), and because despite all the claims that the devs are continually making changes specifically to slow the game down, the game is biased towards damage rather than defense. The heavy hitters hit so hard that even the tankiest troops go down quickly. And Khorvash, while tanky, isn’t the tankiest troop available.
The problem is not whether or not a troop can be beaten, but how it affects the play space, and the valuation of other options. A troop that is a straight up better version of another troop doesn’t make the play space more interesting, doesn’t make for interesting choices. It just means a lot of filler troops that nobody ever has a reason to use, and were a waste of development resources for the dev team. If nobody uses it, it might as well not exist – other than as gacha-fodder to waste player resources and drive sales. That may be good business, but it doesn’t mean it’s good game design.
All that said, it’d be nice if you’d elaborate on all these weaknesses and counters to EK that you claim exist.
Glory packs don’t help anyone who starts after the week they’re available. You can’t assume that everyone has the same things you do. Just because you can beat something easily doesn’t mean there isn’t a problem. I can’t remember the last time I had a problem with EK, despite him being on nearly every defense team I faced for several weeks. I used to have a problem with him, but eventually was able to build teams that could steamroll just about anything. That doesn’t mean there’s isn’t a balance problem – in fact, the ability to steamroll other teams is itself indicative of a balance problem. Some of us really would like the game to be a strategy game, where your choices matter, and not just a mindless grinding game, where you repeatedly push the same buttons over and over again for meaningless gratification.
Well that’s rule number 1. You don’t nerf a troop that is easily defeatable, that makes 0 sense.
As I stated above some of us also like the grind game. I wouldn’t mind if some more strategy was thrown in, but I wouldn’t care if it wasn’t either. Hard to pull a lot of strategy out of only 4 troops, and an AI system. Once the real time pvp gets here maybe. Then they would need to set the board to default or let us have more control over it.
More strategy means longer matches probably and that currently doesn’t work right now. So just like some of you want change, some of us are fine with things they way they are. We just want new game modes. That’s where the change should come in.
Now I’m not disagreeing with you, everything you said was fine. We’re just sharing opinions here. Who knows what’s on their list of changes, but for certain EK should not be nerfed just because he’s out of balance stats wise. I wouldn’t care if they buffed Dokkalfar to 100/100 health defense overall if I could still kill him in 2 minutes or less. I wouldn’t go out of my way to say nerf him because he’s not comparable to others in his rarity.
Do you get that logic? Never had a problem with him, he’s super easy, but nerf him. He’s setting a precedent for strong cards. It’s getting out of control. No it’s not. He’s still a weakling.
Also final thought here. The game is more about attack and power because who is going to spend money or loads of gems and keys for a strong defender? People want power. You have to be able to win the majority of matches in this game for the masses. Otherwise it’s just not fun to most people. You wouldn’t put in the amount of time we do into this game if we lost.
I’d say the majority of players in the game are probably casual. Meaning they probably have 2 hours or less to play each day. So longer matches means they can’t get a lot done. It just doesn’t work. So faster matches with a little bit of strategy thrown in is the way it works now.
My reason for nerfing EK
Three sets of these in a row.
And if I wanted countable trophies for my guild to go for the guild trophy level I have to spend gems to avoid these.
When almost every round contains 1 of these or BD especially in the normal spot - it seems broken.
The problem I have with Korvash is pretty simple. He simply has too much going for him. Not only is he a high dmg dealer, not only does he do true damage, not only does he hit more than one unit, not only does e have stun, not only is he tough not only can he mana drain…he does all this. he simply has too many things. Pair him up with Mab, another critter that has too many things and it gets tedious. It’s no longer about playing the board right, but having the right team. That leads to too few and boring outcomes to dealing with it. Too few options make the game boring. the game being boring leads to fewer players and eventually no game.
Ah, I remember these days from long ago. I’d kill to face EK now. So easy to beat, so many options to deal with him. Just wait until consoles get the Bone Dragon/Courage meta going in full swing. I’m investing in pitchforks and torches while writing this!
Perhaps the consoles will get lucky and 3.0 will be the synch up patch, and they’ll benefit right off from our Beta testing of Courage!
So, should I short-sell pitchforks?
Pitchforks are making a comeback! You heard it here first, folks. Peasant is the new meta!
“You better get out of here”
Did Khorvash always only had Armored instead of Stoneskin? Only place for his is kinda first place, but he is too weak to tank, so I dont use him, stun spam would be good, but something like Treant is still better tank. Followed by op trio of Valkyrie, Justice, Queen Mab.
I suppose you need EK against freeze immunes, other than that, he is not so good, unless used without Valkyrie, Justice, Mab
that mana drain against first two is most problematic, so having your “main caster” in 3rd position is usefull.
He got changed this week from stoneskin to armoured