Ive been thinking about this for a while, and it has been hinted at in several topics, and blatantly brought up in others, but this is what I perceive as the big flaw of 1.08.
“Skills” (as I+2 puts it).
These have all (except for magic, the reason I am writing this post) been boosted through levels, ascension, and kingdom levels to the point that troops are nearly homogeneous.
Yay im fighting 20 attack goblins, or 20 attack skeletons, or 20 attack EVERYTHING.
Attack spells have become obsolete. Why do I want to do 9 targeted damage to someone when I can pop off my KOS and one hit anything? True damage now is pretty lame when everything has 20-40 life.
I think there needs to be a re balancing of the core skills of troops to give magic a higher boost, and reduce the huge bonuses to all the others.
How much more interesting would it be if your spells provided an important damage rating, or gave you enough armor to make the next hit survivable? How much better would it be to feel the difference in the troops again of the “glass cannon” troops that were STILL glass cannon’s instead of hyper buffed homogenized troops?
With all the talk about goblins, and true short, and whatnot, how much of it would be solved if it didnt feel like the troops skills had all just inflated to ridiculousness.
What do you think?