I posted once before about how there’s a lack balance between players of vastly different levels in light of the Kingdom Bonuses introduced in 1.0.7, but 1.0.8 seems to have ramped this up quite a bit. Thanks to the ability to level up troops above the previous cap of 15, players who had tons and tons of resources lying around can, in the short run, gain a huge boost by Ascending and leveling their troops like crazy.
Obviously, this will phase out over time as lower level players (who had no reason to store more than 4 of any troop before this, and every reason to disenchant) slowly catch up, but that’s going to be a long, long process. I just fought an all-dragon team owned by a player around level 450 (I’m close to 230) where pretty much every enemy troop had near 50 combined armor and health. I won, but frankly I was lucky and I’m not sure I could count on that happening again.
Basically what I’m getting at is that this provides yet another reason to allow some kind of limiter to the PvP so you can avoid having to “try another” through a bunch of players way ahead of you in the game. The updates keep making it harder for the lower level players to compete, and while there’s no way to avoid that completely, it seems like the scale keeps tipping more and more in one direction.