Been playing (on PS4) any chance I get since the game came out but still only level 62 (damn work and kids and life getting in the way…lol).
My go-to team is pretty strong but I lack the ability to get into these crazy loops of extra turns. I get absolutely decimated by seemingly weak teams of fairly common cards that can create said loops (frickin’ Rock Worm teams… sheesh).
Hero (blue mana weapon Knights Sword)
Keeper of Souls (lvl 15) (purple\black)
Goblin (lvl 15) (green)
Sparkgrinder (lvl 15) (yellow\red)
Using the Adana (sp?) banner for red\yellow boost
Basic strategy is power up Sparkgrinder ASAP, boost hero at least once… then look for matches to power up the Keeper and the goblin lands cheap shots whenever possible.
Once the Keeper is ready, I can lay waste to the opposition pretty easily by creating skulls where a 4 or more match will result… usually allowing for at least 3 skull based attacks in a row.
But I’ve been destroyed by the damn loop teams and the Keeper never gets close to being powered up.
I’ve been considering swapping the Rock Worm in for the Goblin… but then I only have one character (hero) that can attack from mana… and I have to rely on skull damage for the rest of my offense… plus a mana conflict with black.
The other option is to use Celestasia (blue\yellow) and switch hero to a green weapon but now I’m back to the mana conflict with yellow and no other mana attackers other than the hero…
Have I missed considering anything? Use Acolyte maybe (purple conflict now tho)?
Thanks for any suggestions or insights.