In the old iteration of pvp there was an incentive for getting revenge battles, so of course people set up easy to defeat teams. Not all but many.
I don’t say the ship has not possibly sailed, but it’s still what killed diversity in PvP.
Maybe because you keep spamming that you eat a nerf and want to take something away from others that they enjoy? And maybe because we all remember the last nerf and the consequences.
I talking about journey troops in case your forgot.
You really think that would shut this whole thing down? Because I highly doubt it.
And making it more aggravating is going to help that how?
How is nerfing a card or two or three that are good and help people get things like explore and events - of which there are many - done faster going to fix your boredom issue?
Maybe it’s just time for a different game for you. That sometimes happens.
You can’t blame certain cards, though.
Why not blame other cards not being better or more interesting? If the new mythic would have created evil gargoyle gems, he would have been more interesting in my opinion. But how is that the fault of some of the few good and interesting things?
And yes, if you’re so bothered by some regions having Stella and/or wand, the solution is to nkt play there.
I find Arena boring by now so I don’t play it. That is a solution that’s working with what we have.
You could also simply nkt play blood frenzy. Less of an issue if there isn’t such a massive boost.
But overall, my point is still that pvp needs fixing, not single cards.