Stellarix is stupidly overpowered. Change the 3x back to 2.1

For example, when brown day rolls around here’s some teams that handle stellarix

[1426,6789,7393,6723,3041,2,2,1,2,2,3,1,14034]

Doesnt look fast or safe but bog fills surprisingly fast. Again pop wand you win.

[1426,6789,7393,6723,3041,2,2,1,2,2,3,1,14034]

Another is this. Gray king is a hard stellarix counters. All kinds of teams are out there that can beat it if you are a late to end game player.

Not sure why it didnt work posting the screenshots but plug them in in your game if you wanna try them

Also droclich is a minority here. Look through this thread. The anti nerfers outnumber the nerfers. I may be vocal. But at least i try to help people see how to beat it. Ive pretty throughly debunked the “stellarix is op!” Idea.

The problem with pvp isn’t stellarix. Its blood frenzy. You take your stellarix vs an AI stellarix and see who wins. If you use stellarix vs stellarix you aren’t outdamaging it. This isn’t because its op its because the AI is buffed in blood frenzy.

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The two things that needs to happen first are the two things they’re already working on.

Removing Attack teams as Defense and having that “easy/medium/hard” option working properly.

Changing anything else can lead to overtuning and/or unnecessary harmful changes. (see fixing attack teams being the defense team that some people wanted)

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Amen! When trying to fix a problem, change one thing and see if it helps. Change multiple things at once and good luck figuring out what ya did wrong.

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Got any non-Wand teams that can beat Wand teams while you’re at it?

Thought stellarix was the problem :slight_smile:

Nope. Theres never a reason not to use wand and its the one thing id be ok with a nerf to.

Btw here’s how it goes quite often when i use stellarix

He doesnt loop and i get rolled. Blood frenzy is what makes stellarix strong. I much prefer not having stellarix in my team for blood frenzy. With stellarix you are reliant on rng to keep your loop cause it takes 3 casts to kill a blood frenzy team. Its FAR more valuable to use zuul to pop that cheating wand. Another example.

I had a perfect start to this. Cast stellarix. He missed a loop. I lost.

Meanwhile. Bang bang pop goes the wand. Game over. Not sure why people use that stellarix team.

I have been tinkering with this as well. I’m still trying to find the best options overall. Here’s two I have seen be fairly viable so far.

Null Sphere + Spiritwalker. This works best if they are using Stellarix, Beetrix and either only one or no one-hit-kill troops, but summoners help soften the one-hit-killers. Make sure you start with extra mana and you might be able to change their first caster into a level 1 magic-wise on round 1. Pairs well with Spell Block and Spell Armor troops, especially summoners like Isban and Cackling Hag. A healer and/or status remover helps a lot, too.

They will still wand of stars stun-freeze Elementalist loop, but this buys you a lot of time. You are going in expecting to be frozen and not get extra turns. This is a very defensive slow paced endurance setup. As in my average match time was about 5 minutes to win. Be patient and don’t be shy to quit if the board is stacked against you early on.

Tidecaller and that trident that lets you summon merfolk (name is eluding me right now) is another option. You get a turn one freeze plus lots of options for submerge and the trident can help clear/prevent status as well. You will need to run all Merlantis on your team, but those are some decent troops with a lot of variety.

Your goal here is to dodge. You can’t nerf their attacks, so you simply must keep everyone submerged or shielded as much as possible. This makes it riskier than Null Sphere. That said, the damage output is a lot better so if you want something “faster” this might be it. It can recover better from a bad start than Null Sphere but, again, riskier setup overall. Be prepared to quit if needed.

Both options are going to be slow in comparison to the typical Wand of Stars - Elementalist setup. People used to just looping forever will likely find them to be tedious. But we wouldn’t need to turtle down like this if they weren’t looping for so long. No long term loops would be less tedious for all.

The fact we have to get so creative to beat wand without wand shows what a problem it is. And the fact that you ALWAYS want to kill wand first even in stellarix teams because of the beefed rng it has

The devs can lie all they want. Ai plays by different rules. Ive seen their wand loop 8 times

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Reminder to keep it civil, harrassment and inflammatory posts with the purpose of just starting unconstructive arguments aren’t tolerated.

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Could you please close down this topic?

It became a proper bazaar in a huge PM-style spam.

Thank you.

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Think it will be a lot quieter for the next few weeks now :wink:

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PvP related problems must be first tackled first and foremost through tweaks to PvP mode - that would make most of the complaints go away (although, some effort is required) - because outside of PvP there are no problems at all, nothing is causing issues and there is no need for nerf.

I, personally, haven’t seen a rule that one must use whatever stuff is considered overpowered at the moment on all of one’s teams, so I don’t. (Yesterday, for example, I discovered my other account owns a Wand of Stars. It was a surprise - I had forgotten I had it crafted.)
I couldn’t care less if somebody does it on their own but, before going on a complaint run, maybe look in the mirror and ask the person on the other side - why? what is so important about this buzzkill that you willingly subject yourself to torture?

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Aaaaand there’s the fundamental difference between Stellarix and The Wand. Stellarix’s main utility is stat-based (meaning you can Web/nerf/etc it, but The Wand’s utility is fixed.

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I don’t have Stella. I wish I did, for those annoying grindy bits like explore 12. Meanwhile, I do just fine in PvP. The world has not ended because other people have Stella.

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:woman_facepalming: It’s literally NOT “deleterious” in ANY other mode. This is precisely why I asked “How does it hurt you in any other mode?” lol

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…then I’d argue you completely ignored the whole definition of “deleterious”.

Why bother learning ANY new team combinations (the whole point of the game) when you have a universal go-to card that usually fills your entire team’s Mana AND gives you an extra turn to start casting?

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because it’s not actually available in every possible game mode.

Best yet, don’t actually need Wand in every game mode either. I would never do class event Thursdays with the Wand.

If you’re using Wand in E12, chances are you aren’t going as fast as consistently possible. Wand is just going to miss too much.

Don’t even need the Wand in Delves either.

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I’d argue that you might want to check the tendency to pretend you know what people are or not ignoring.

I have wand of stars. I do not use it for every team. Sometimes it is the best available tool for the job. Many times it just isn’t. But if you or another player want to use nothing but wand? That does not hurt me, or the game, even in a subtle or unexpected way. :roll_eyes: Because… (outside of pvp) there is nothing stopping me or anyone else from building creative teams.

Some people just want to grind away at optimum efficiency. That’s THEIR idea of the point of the game. Some people enjoy trying to find new and interesting combos. That’s their idea of the point of the game.

Wand of Stars has been around about a year. Has everyone just not been making teams for a year and no one told me? lol For the record, MY most used card is Leprechaun. I know people that use the same Rowanne team for almost everything. I’d hate that, but if that keeps them happy for 5 years, who am I to judge?

Bottom line… what other people use as their go too grindy teams does not hurt anyone else. This is a pvp only problem, that should have a pvp only solution.

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Fair enough.

But unless they want to add (better) mechanics exclusively for PVP, there’s really no way to nerf the Wand inside PVP without nerfing it outside.

There are 10 PvP regions.
Wand of Stars is only available in 4 at a time (well, 5 if you count rare instances of Nexus restriction appearing), so you always can play places where Wand simply will not appear.

Out of those 4, countering Wand without your own Wand (or Elementalist, for that matter) is rather trivial for anybody midgame and forwards in Central Spire and Blue/Purple/Red/Green portions of inner ring. It will not be 100% result, but good enough.
Only Yellow/Brown will require some thought…I haven’t gotten around to it just yet so can’t say for sure. That leaves just two problematic locations that might even not be present on a given week. Not a life-ending problem.

Just give us back casual PvP equivalent with pushover to semi-pushover (no really heavy hitting stuff) teams for those who need it (not counted for anything past weekly goals) and - there is essentially no Wand problem in PvP anymore.

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Regions without wand are way too slow. Because, you know, wand is the fastest looper here. Which is used to charge Stella.

Stop telling us how to play the game when our point is to force diversity instead of plain wand Stella elementalist nobrainer. You know, the game state before those introduced.

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