Granted, Wand of Stars ONLY appears on the CPU side in PVP mode exclusively; in any PVE mode the only side able to take advantage of it to begin with is you the player.
Game mechanics actually working as intended, how rare is that?
Also, Undine (Stellarix and Wand are necessarily blue).
Or for everyone who doesn’t have one or two Mythics, there’s also Scylla, or maybe Lapina Knight / Luna (randomized, yes, but it applies whatever buff consistently across the team), and maybe a few more options.
Heck, you can also just Barrier the team for less, too.
Submerged)plus Barrier for Scylla itself
And legend has it Dawnbringer was intentionally banned from old Arena runs for less than Wand of Stars.
I edited to clarify: too strong for fairly balanced PvP that does not use Elementalist and Wand of Stars. I understand people playing level 500 delves may need an uber team. But when you are facing Johnny from Kentucky who just wants to have fun on his lunch break you shouldn’t need to be set up as if fighting level 500 NPCs in a delve.
It is fully possible to have PvP have it’s own rules. Things can be weaker, restricted to “anything goes” areas, or even banned if need be. Just removing heroes outside of the Spire could fix a lot of headaches. There’s an entire thread of ideas that can fix the PvP mode itself. Nerfs don’t need to be the only answer. And any answers made for PvP don’t have to affect the rest of the game. I have not asked for the entire game to be bricked. Nor do I think changing one or two things (especially inside of one mode only) would brick the entire game.
PvP can be fixed.
I love this idea. Hero classes could be restricted in PvP by color/type and not allowed if they aren’t level 20 yet. It makes logical sense, IMHO. I’ll add it to the Fix PvP ideas list in a bit.
Depends on the area and why you “need” elementalist. As examples, Snap freeze is a very common low level ability if you need that freeze for a head start. Tidecaller, Corsair, ect. Purify on your leader is available from early game, just look at Priest. There are options. Really. I did fairly well in Mystic Blood Frenzy with SpiritWalker. Very useful against magic spam.
But leaving things like this is not helping. Since the dragons were updated in January, the numbers of players have kept dropping. I think it’s less troops and more gameplay that people are taking issue with. The heavily promoted yet poorly executed PvP has been a major sore spot for many players. PvP needs to be fixed up one way or another, especially if they are going to promote PvP heavily in app stores.
Simple - having Stella hurts other cards. You don’t have to think about card building anymore, just put elemental wand + stella + 2 generators. There are no flexibility. Whole point of the game was to build different teams and try them. Now it’s only to 2 cards with various helpers.
I used to fight pvp with 95% wr back then. I had 5 teams against different defence teams. I miss old tower-based defence despite explicitly hating those. Now it’s all about whos gonna loop first. No variety.
Game became an another simple click click click mobile. I loved it when it was a different kind. Long ago before Stella happened.
Again, I like to make the comparison to snaking from Mario Kart DS, or perhaps even the “No items, Fox only, Final Destination”. When your “meta” is reliably dominated by whomever can perform this single mechanic better than their opponent…
Pro-nerf camp:
Balance is necessary in this genre of game (puzzle). No troop or weapon or class should stand overpowered greatly than other alternatives. Imbalance hurts the game’s strategic depth.
Anti-nerf camp:
Balance is meaningless in this largely PvE game. The more effortless options available, the better. One-click-win is great, so long as ai opponent doesn’t have it or can use it less than 10% times. Strategic depth is meaningless, this game is just for filling fragment time.
I have to say both camps’ reasons are valid. There isn’t a single right answer.
The right answer is what game designer want. Cash grab? Push those 1-click wins into customer’s throat as fast as you can to produce dophamine and maybe he will buy something.
Actually a game? Prepare yourself to last long enough to find out whales wanting to get everything because this game is not ‘just like other online casinos with 1-click spins’.
My bet all along is the 2nd option, but looking at the time required for devs to react…
First, I have to gently say, you are never facing Johnny from Kentucky. The mode is called pvp, but it not and has never been, actual pvp. It is important to keep this in mind.
All of the battle modes in the game, involve an AI controlled enemy team. The differences are in how the compositions of those AI controlled enemy teams are chosen. Some are static “pre-packaged” enemy teams, some are randomized versions of pre-packaged, some are teams that players have composed via draft (Arena) and some are teams that players have composed from their collections.
Now, from your statement above, you seem to acknowledge that some modes are very hard and need uber teams, and you also seem ok with that. I apologize if I am wrong about that. But that is how I am reading it. But you also seem to think pvp should not be very hard and need uber teams? Again… unless I’m not understanding you correctly.
Now I have to ask why Blood Frenzy zone PvP should be easier than level 500 delves or late stage event battles? It IS easier and I am personally glad that it is. Because, ugh! But I honestly cannot find a logical thread to how it SHOULD be easier.
All that said… I’m going to resist the urge to quote every thread on the topic and just say that I fully agree that the current state of pvp is a mess. It has all of the staleness of old pvp (only worse!) and the addition of blood frenzy brings a FOMO pain point to mid game players, that is not good for the game.
I also agree that there are ways to fix the issues without nerfing things, that people rely on, in other areas of the game. I can also accept that YOU are not personally asking for things to be nerfed. But that does seem to be the common “solution” that many are clamoring for. I’m saying if the clamorers get their way, it will be very bad for the game.
As for the dragon balance and people leaving? People are leaving due to frustrations with the egg system more than any actual issue with the play of dragon troops.
The pro nerf camp are the ones wanting a one click win. The belly aching thats made me block some people in here only started when pvp changed and blood frenzy with heroes took away their easy wins. Now they have to work for their vp and they dont like it.
Its an easy solution. Dont play blood frenzy.
Devs: do not listen to the people that want an end game troop nerfed because of one sub mode in one mode of the game. You see how they operate. They ignore all advice on how to get better for arguing. They want their brainless easy wins back. Thats all.
I’m in the anti-nerf camp and want to say this isn’t right. Or… not complete.
Balance is not meaningless because the game is largely PvE. First it is not largely PvE, it is 100% PvE. But that is another thread. haha. Anyway… it is not that balance is even meaningless.
In my case, it is that I disagree with the main idea, below.
GoW is not really a puzzle game. Orrrrrrrrrrrr… it is not ONLY a puzzle game. Let’s go with the latter.
It is also a progression game. We level up, we raise our stats, we get stronger. Somewhat like an rpg. It is also a collection game. In progression and collection scenarios, things generally get easier to do, the longer you play. In true puzzle games things just get harder.
To balance a game like Gow is to say can two people with the same amount of time in, have similar stats and comparable collections, and thus largely accomplish the same things.
Honestly, I think things are unbalanced and I hate one click wins. This is a puzzle game. I play it for the puzzle aspects as well as the gameplay aspects. If it’s engaging I am willing to play for hours. I actually have on other games like Seven Wonders of the Ancient World.
People are aware that retreat is an option (I hope). But unbalanced matchmaking means a lot of retreats for a lot of people. This creates a lot of frustration. When you need that Glory to move on in Campaign or Quests, that only makes the frustration worse. I feel that a lot of the “Nerf it” crowd really just wants a fair fight and is having trouble finding one.
In my viewpoint, the teams in PvP are chosen by actual players. These players are using or have used these teams recently. Yes, the AI controls the teams you fight. But the players make these teams so they can interact with the other teams. When you remove the people from the equation, PvP stops being PvP. Sometimes I feel that others forget that there are actual humans on the other side, even if not always directly. I was also trying to remind people of that.
In order to maintain balance, players should be fighting around their own level. If you want to use an uber team, you should be fighting uber teams. If you would rather play a weak but fun team, you should face other similar level teams. This is what I am referring to. PvP matchmaking should handle this, but it doesn’t. People with teams 10k and under are seeing 20k teams and only 20k teams as their options. They get frustrated and scream “NERF IT!”.
Blood Frenzy PvP is still actual stats from actual players, even if boosted. Late stage events and level 500 delves are super-boosted NPCs. NPCs in these events should be able to be higher than most can handle because they are optional, require a very high investment to get to, and most people won’t see it. The rewards in Frenzy aren’t as great as a high delve or a late event stage, either. Mix it together and Frenzy should be easier than level 500 delves.
I think the FoMo on blood Frenzy is partially because if you collect pets you need the marks to buy them plus the VP to unlock them in the shop. I wonder if the rest of the outcry is just unlucky people who fell into it because they needed Glory and their best team was in a Frenzy zone. There is no way to get Glory for Campaigns and Quests except for PvP.
As to the egg system: if people didn’t feel they need the dragons to compete in PvP, there might be less people frustrated over the eggs. That egg system is a mess, too, though. I think people should be able to disenchant extras for dragonite, but that’s just me.
Teams like this are much better at beating a stellarix blood frenzy than stellarix himself. You leprechaun, wand, stringfinger for an extra turn to silence whatever is closest to full. Pop wand. The biggest threat on green day comes from ctharr. Not stellarix, because ctharr cant be controlled
See? Easy. This one is better than green cause zuul doesnt create gems for them to use. Sure you might lose if your wand fails or you get a bad board. But thats no different than its always been. Rng gonna rng
So far the only point you’re showing whole Red day - “Takshaka is just as cancerous as Stella”. Which is true and belongs to another debates about nerfing. But Stella was here quite before Tak, so we bother talking about it first.
Not really. There are puzzle aspects, sure. But there are just as many rpg aspects. In a true puzzle game, nothing levels up but the puzzle itself. But here we have different players with different levels, different stats, different abilities (via classes) and different “gear” (troops act as gear / spells do in an rpg.) That’s a lot of moving parts.
I couldn’t agree more. I’ve said several times that fixing the match making would help quite a bit. I recently started a second account as an experiment to participate in an unrelated discussion. Right now that second account is level 50 something. Low 50s. Ironically, I’m finding pvp at that level to be extremely easy. I can’t get through all my adventure board battles and big fat nope to pet rescues, but can pvp all day long. Have yet to lose a battle. Go figure!
This is because at ultra low level, nobody has ANYthing. Seriously, at my current level on the extra account I can’t even buy gems. I’m not going to do that anyway. But if I can’t buy things at my level, neither can anyone else my level. Once everything gets unlocked, I think the disparities will start to show up. I’ll let you know!
And people with 21k teams are still seeing 15k teams. So again. The matchmaking needs a look. For sure.
Most guilds I know require events. I know of none that req pvp. Everything is optional as a player. The rewards in frenzy (more VP) are needed to win the ladders to get THE best rewards in the game… aka books. Ask any end gamer what the most valuable reward in the game is and if they don’t say deed books, they only think they are an end gamer. My point here is only that if we use value of reward as the measure, then blood frenzy should be the hardest thing in the game.
People collect troops too. Not just pets.
Bottom line. I’m all for making pvp more enjoyable. Sign me up! I’m only against making the rest of the game less enjoyable to achieve that. Namaste.