My points were neither based around Mercy (worst/best case scenario, depending on which team it’s on), or Moloch’s position in the meta. Yes, I know that Moloch is not the most powerful card in the meta, and yes, that we have more powerful cards around these days, but hear me out.
I had a version of this post half-written comparing it to both Bat and Manticore, but Moloch was a better direct comparison. Bat gains health on cast and Manticore gains attack while having a weaker version of the mana drain effect. Taking these into account resulted in a far longer and more confusing post involving more math and mental gymnastics than I figured most people would want to follow.
I would have had to calculate the average mana value per attack point gained as well as the value mana for each point of life gained, not to be confused with the same thing for healing, which is another potential pitfall I might have to explain, and more variables makes the whole thing messy.
My point that his effect is double that of a card with the same cost and rarity then some. It does not matter how good or bad the card is. I know the analysis would’ve been more relatable by saying that he has the utility of a double Manticore, and then some because it’s a full drain, and then more by comparing it to Bat. But the numbers come out to like 4.203 true damage per point of mana on bat with a string of trailing decimals and 3.564 yadda yadda for Khorvash and nothing comes out clean. Don’t quote the decimals, by the way, that was math from before I napped, so the numbers may be off.
If you would like to illustrate said point using Manticore and Bat, then I encourage you to. But that might also involve making a table of almost every troop in the game that gains life, gains attack, drains mana, deals true damage, stuns, etc. Moloch is just an easier comparison. And the fact that you get two of any ability and change for the same amount of mana is just nuts.
My point stands.