Hypothesis: Excessive exposure to control-denying play elements leads to player disengagement and dissatisfaction in games.
Experiment: 147 games played over Monday and Tuesday, resulting in 146 wins and 1 loss.
Data: Manticore use on endgame defense teams is borderline ubiquitous. At one point, user had three fights in a row with a lineup of Khorvash Mab Valkyrie Manticore.
Second most common team theme was Multi-Horsemen, which also proved most challenging. Player would experience his only loss to an all apocalyptic lineup.
Fights involving Mantikhorvash proved easy yet tedious, with constant yet unthreatening setbacks. A combination of Mab’s control-denying third trait and Manticore’s inexplicably low casting cost meant dealing with prolonged periods of boredom and the frustration of taking a futile turn.
Conclusion: Hypothesis proven beyond doubt. MantiKhorvash meta is trash.