The description for Sheggra’s spell Lava Strike says the following:
Create x Red gems, then turn all Red Gems to Skulls.
However, what actually happens when casting is the x red gems get created, but only the gems that were originally red actually get turned to skulls. I would have expected that the newly created red gems would also convert to skulls.
It seems spontaneous, unpredictable. Like the first slot attack animation glitch when a spell’s cast, or when the opponent goes first. These issues are random and don’t appear to be connected in any distinct way, making them difficult to trigger on command, and in turn more difficult to fix.
Whether it’ll eventually be fixed by some fluke or stumbled upon by a staff randomly, time will tell.
Looks like this bug has resurfaced again with 1.0.9, or at least it’s happening to me a lot more now. It adds new reds on the board, then changes the previously existing reds to skulls, but not the newly created red gems.
Bumping this, as I’m still getting the same behavior. I’ve had one of the new red spawn over the exact skull I needed for an extra turn, which then passed to opponent with a board full of skulls.
It’s pretty rare, I’ve only seen it twice in almost a thousand games, but it definitely is still happening.