Get off your high horse.
Let’s use Red Day as an example.
For a long time, Dwarves was the only sensible Red Day defense. It had “deal bonus damage to red troops”, good synergy, and was hard to kill quickly. Eventually, red got a lot of tools to deal with it. That’s when we stopped seeing Dwarf teams. The original situation wasn’t just people netdecking. If you thought about Red Day at all you realized there was one offensive strategy with dramatically higher capabilities than any other team.
If the smart people only have one choice, they’ll arrive at the same conclusion. Everyone knew, in that context, Dwarves was in a different neighborhood than its alternatives. No one cared enough about “copying” to hurt their win rate by playing a different team. That’d be stupid. Now that Red can eat Dwarves for lunch, people are designing different teams and avoid it. Playing dwarves now is stupid, so you only do it if you’re short on other defensive cards.
That’s where we are in GW now. Every day is fairly well-balanced, and I think if you really rack your brain on defense there are a handful of 30%+ teams out there to try. However, there’s also Rope Dart and Life and Death, which can perform 50% and upwards on any day if they get lucky. So on 2 days out of every week, you are stupid if you don’t use those teams. There is nothing even in the same neighborhood of effectiveness. It’s just a matter of you deciding where your expected win rate is weakest and saving those teams for those days.
There are two ways to solve this, but at the rate this game moves only one makes any sense.
If there are 2 teams that must be used because they are that much more effective than any other choice, the devs can either:
- Add more powerful troops so there are counters and/or more high-effectiveness defenses.
- Adjust the power level of the problematic teams so their win rate is more in line with others.
“Adding more powerful troops” will make the problem worse for much longer before it makes them better. Right now there are 2 “broken” teams. There have to be 6 before there’s an equal probability of seeing one on any given day. There have to be 12 before there are enough you can assert you will see some variance. There have to be 60 before it starts to get likely you aren’t facing the same roster every GW. 60 teams takes a lot of new troops!
“Fix the two teams that are broken” is the most reasonable solution. It can be done in a single update, and the results are immediate.
Here’s the other end of it, you’re owning yourself:
Any strategy that is very good on defense is usually great on offense. Remember Dragon’s Eye? There were two competing arguments:
- “Dragon’s Eye is too hard to face on defense, you need to make it less powerful so it is easier to overcome.”
- “Delve is too hard to overcome without Dragon’s Eye, if you nerf it I won’t be able to beat Delves.”
Or what about Dawnbringer in Arena?
- “It’s too hard to overcome it with anything but itself.”
- “Arena is too hard to grind without Dawnbringer, I have to be able to use it.”
Or the affirmatives for the criminally not implemented “re-introduce old weapons”:
- As a newbie, I can’t keep up and compete with my guildmates because I lack some weapons.
- As an endgamer, I don’t have fair competition with newbies because I have weapons they will never obtain.
Oh. Wow. It turns out a powerful defensive strategy is also a great offensive strategy! I’m winning > 95% with my Rope Dart team if I try. It’s the easiest PvP team I’ve ever run. Life and Death is similar, it’s slow but very hard to lose when I’m using it.
So I’d argue, “Leaving Rope Dart and Life and Death teams at their current power level makes grinding PvP a joke. I never have to change teams. They should be toned down so I’m challenged again.”
But the only thing you see is, “Waaaah babies are afraid they can’t beat it.” My opinion is you are too worried you’ll lose a powerful offensive tool and thus start losing more, and you hope by disguising that fact as “I think the game is supposed to be hard!” will keep people off the trail.
People are smarter than you think they are. They know when you talk about the “honor of making your own teams” you’re really just asking them to purposefully handicap themselves so you have an easier time winning.