I know there was a recent thread about the problems with Orbs of Growth.
But i feel currently the game as a serious problem with rewards all around. It’s so lack-luster that i have not spent any money on it for over a year (VIP 10). Because i don’t lack Gems.
Not because i have too many.
But because i don’t spend them.
Take this Bounty event. As an example. Not a big fan of bounty events, as it’s basically about trying to win as much as possible with bad, crappy, uninteresting troops. Not my cup of tea. I’m sure a lot of players like this mode, just not my favorite by far.
So i didn’t buy any tier, i’ll get that new troop in 4 weeks…
So, with the base sigils, i reached Reward 12 so far on day 1. That’s 2 chaos orbs. Nice, right? Free stuff.
Well, i got a Growth and a Clan, so basically, i got nothing. As usual. No, Growth and Clan orbs are not “sometimes useful”. To me they are duds. They have zero use, you cannot convert them into anything. It’s basically a rock for Xmas.
Now, some will say: Yo Venar, you complain about getting a “chance” for some cool stuff for free!
That’s not what i’m getting at. What i am getting at is that i have absolutely no motivation to invest into the event to reach the next Orb. The chance to be disappointed are so high that i just gave up.
Currently, rewards in the game are:
Orbs (basically a losing lottery ticket since chances are vastly in favor of disappointment)
Vault Keys (another losing lottery ticket)
Various Chest Keys (same)
Gems (used to buy Chest Keys or tier to reach Orbs…)
See, working towards losing lottery tickets is no fun…
So i don’t spend.
Only things i go for with my gems are guaranteed stuff, like Tiers to get Weapons , or the daily diamond offer because i can use Diamonds to craft stuff.
1- add more guaranteed rewards, even if they cost more. For exemple, for new Legendary, a player could use Green Keys, or buy it for 1000 gems. Then players would have the choice to invest in keys(luck) or pay more for the guaranteed shot.
2- Rethink Orbs. You are killing your economy by making it an unattractive goal. The chance to get a dud needs to be drastically lowered if you want players to spend Gems to try to grab an Orb.
3- Let Orbs be salvage in the Forge for something good (ingots? Diamonds? Orb pieces?)
4- Same for Vault Keys. Since these keys are sometimes tier rewards, the bad treasures need to be reduced.
So that’s me, i guess i am a bit burned about my 90% Growth Orb drop-rate, and i am curious about what people currently think about the various carrots in the game.
Is the prospect of maybe getting an Orb still a motivation for you guys to spend some gems?