Arena is a sealed deck type of game play. It is fun. I’ve played a number of games on PS4 prior and then to a lessor degree when moving over to PC / Mobile. The problem is not a lack of fun, it’s a lack of reward pay-off for real time put into it. So rewards should be adjusted accordingly for Arena, to make it worthwhile.
As it stands, I can play PvP, and gain more for less time. Thus, it is the preferred time spent in game. It’s not necessarily the most enjoyable but it is the most productive. In a single hour of time played, I can gain more glory, hero level exp, hero class exp, trophies for guild and gold for kingdoms or guild or gold chests than I can anywhere else in the game… If I play a valkyrie team, I can even add souls at a near top performer rate as well. It’s a one stop shop, despite it’s monotonous play.
I’ve said elsewhere, each kingdom could have different environmental effects (combintation of negatives and positives). Those kingdom effects could rotate on a quarterly / seasonal basis. Players could be allowed to set up different defense teams on a per kingdom setup. This allows a given team take advantage of a given set of bonuses and looks for players to adjust defense teams quarterly perhaps. Moreover, it means you’ll have a purpose for using different offensive teams, not only by enemy, but by defense type.
That could be a general improvement game wide, whether playing arena, quests, challenges or PvP…
You could also have mini-games at each kingdom. Similar to arena, but what if traits where turned on for only your rarest pick card in one kingdom?
What if you had another kingdom, where all picks were mythics - by design, so even new players could experience these high end cards with full traits?
What if another kingdom was all commons only, but played at full level and full traits - so players could see them in full force and - it had a high chance to drop arcane trait stones, based on performance?
How about a game where instead of being presented one card after another like in arena, you were presented 9 cards, and had to pick your best 4 - no hero at all as an option… and you knew which 6 kingdoms you were going to fight against, thus knowing what environmental effects you would have to deal with.
How about a mini game where each round that you are successful - you can roll a new card to replace one you already rolled in previous round… and each round, when you roll, you get to roll on a table with higher rarity cards - a kind of escalation build.
Now - once you have all of these various mini-games in place all across the map… what if, you could take a team on the coliseum circuit of kingdoms… and the future you got your team, as you pogressed through all the mini-games evolving your team as you go, that you gain more rewards you could unlock, similar to like the ladder visible for arena and pvp is now.
The possibilities are endless. I would just like to see far better use of the kingdoms and variety of games and less reliance on PvP as the only source of fun / rewards and progression. They have sooooo many options.