Ranking of Legendaries! Pre-1.0.9 necro'ed


#1

So, It was hard for me to not make posts by Zelefore and Zelarith as the main posts here. Good descriptions, as well as it seems many experienced players agree more, than less. So this list among the other lists here, will be very helpful for new players, along as veterans that havent been too much in the game lately, but decided to come back. Thank you all for this! :slight_smile:

Zelfore’s opinion:
( @Zelfore )

Tier 0:
Bone Dragon
The reason is
obvious. In the current meta of high Attack, Health, and most
importantly to this dragon, Armor, Bone Dragon destroys the foes Armor
and quickly turns it against it’s foe. Unless we see an update that
greatly lowers the armor gain from ascension/final-stage-leveling, he
won’t be losing his pedestal. Also ‘Agile’, goshdangit…

Tier 1:
Gloom Leaf
Ranked for his spell
which offers massive gain, but even more so because of the trait
’Stoneskin’. Making an already bulky monster with a spell that increases
bulk and now a trait that doubles all bulk, it’s safe to say he’s
beyond obnoxious defensively. Thank the devs for no ‘Agile’.
Keeper of Souls
Okay defensively, great offensively, still inferior to the Bone Dragon.
Sheggra
Like Bone Dragon but with easier color denial.

Tier 2:
Carnex
Armored + Skull go boom, gotta love explosives!
Celestasia
Any creature can be fed, but only this feeder troop can feed them all!
Venoxia
Attack Boost, Self Feeds, Actually good Traits.

Tier 3:
Abhorath
Clears the board, self-recovery, sometimes backfires.
Behemoth
Good damage, poor follow-up.
Crimson Bat
Direct allout attack, only decent damage.
Goblin King
Pairs with other goblins + mana denial, what more do you need?
Gorgotha
Boom-Shaka-Laka!
Hydra
Great spell damage when injured, but masochism can go a little too far sometimes. X_X
Imp of Love
Charming, yet imp-udent. One mana type kind of hurts it, luckily it’s easily fed.
Jarl Firemantle
Self-feeder. He’s very consistent in usefulness throughout the patches.
Orion
Sucks much less than previous patches, but still sucks a little.
Shadow Dragon
Can perform an astounding trick of self-feeding, but he can only do it once.
The Silent One
Silences (almost) all of the opponents. Silences self.
Webspinner
Webspinner ain’t what it used to be. Still a self-feeder though.

Tier 4:
Autumnal Imp
Great if it kills something. Very difficult to kill something.
Kerberos
1/4 Chance of being useful.
Moloch
Drains the enemy of mana, but the cost is too darn high!
Psion
Drains mana and deals damage directly. But it’s all rather on the low end.
Summer Imp
Refer to Autumnal Imp.
Winter Imp
Refer to Summer Imp.

Tier 5:
Gar’Nok
A bad Leader, a bad Summoner, overall just bad. He does get ‘Armored’ if you really think it’s worth it.


Zelarith’s opinion:
( @Zelarith )

God Tiers :

Bone Dragon
Mana cost isn’t as high as Keeper
of Souls and Sheggra, besides, even AI can use it properly. As deadly
as they come, he almost never backfires with armor being so high when
everything is maxed out, while not requiring any board setup. Just don’t
lower your ennemies’ armor beforehand…

Sheggra
As he creates red gems before turning
them to skulls, once again, AI is quite capable of using it properly.
The downside is that he can be countered by getting rid of red gems, and
that he will cripple his own mana generation… Hopefully, there are
quite good decks to build around him that work wonders… Oh, did I
mention his number of gem spawned scales with magic?

Gloom Leaf
Stoneskin, Huge help him being so
tanky, and his spell just adds up to the tankyness while reducing
ennemies’ strength and increasing his own. This adds up o make hm the
most powerfull off tank in the game !

Keeper of Souls
Not so potent in the hands of
AI, but players will not only deal a lot of damage using his spell,
they will also deny a mana color ! Too bad his traits aren’t so great
battle wise…

A Tiers :

Abhorath
Great self-recovery capacities,
Huge trait allows him to increase his life and since he heals to full
life, he will also regenerate all the life Huge brought him ! Not to
mention he will get very powerfull from arcane combined with his spells !
Nothing spells one shot better that Abhorath that casted his spell 2 or
3 times. The downside is his random board cleaning that will sometimes
backfire… But sometimes bring great things too ! Might turn out to be
great with the incoming frozen effect… Maybe.

Celestasia
One of the best color spawner of
the game : we are usually limited to 9 gems spawned, Celestasia is the
only one spawning 10 gems (except when gem-spawn scales with magic).
Especially good at the moment since some common cards with only one
color are meta : having control of what gem colors you are gonna spawn
is quite efficient with Celestasia. Might be good combined with some
imps though, especially with Imp Of Love since it’s one strong Imp !

Carnex
Armored adds up the tankyness it gets
from its spell. Explosion helps charge others while dealing little
damage. Too bad it is limited to skulls : once it uses its spell, itwill
get rid of a lot of skulls and, although it might self charge from its
spell, it won’t be able to use its spell at full efficiency because,
sometimes, there won’t be much skulls left on the board.

Gorgotha
A lot like Carnex, without the
tankyness, but without the limitations to its spell. Also its magic link
helps him charge faster (though it doesn’t help him when he uses
explosion).

Imp of Love
Good damage, its spell sure
works… Like a charm ! Too bad it only uses one mana color, but it has
its perks too as I mentionned earlier, speaking of Celestasia. Might add
in a hero using Prismatic Orb. If you wonder, it also gets its +8 magic
if you kill an ennemy thanks to the charm effect, not only from its raw
damage. So, the more ennemy there are, the more damage you are likely
to do through charm, and the less there are, the more you do to a single
target with the split damage!

Webspinner
Self feeder, quite big damages
plus poison everyone, can keep a green combo (goblins…) running. Not
realy fun to play, but defense decks can work around it and end up being
relatively good.

Jarl Firemantle
A good leader, his spell feed
himself but also feed his huge trait ! There are some interesting
combos to build around him including Valkyrie, and that is quite good
when we know how our soul farming depends on Valkyrie…

Shadow Dragon
I see some good combos with
Shadow Dragon, sure, his self feeding won’t help him a lot since he’ll
loop only once, but get him behind another purple user, and he will feed
that guy instead of himself. Same thing could be said of other self
feeders, but since Alchemist will set up your Shadow Dragon so easily, I
think he is worth A tier. Even if his traits aren’t worth unlocking
(except the first one).

B Tiers :

Silent One
Silence all is quite potent, but
the guy needs so much mana and will silence himself. Besides, there are a
couple cards with immunities to silence… Traiting him won’t change
much…

Hydra
Great split damage with a big ratio on
its missing health. And it get more health with the Huge trait. That’s
quite the high risk / high reward kind of creature. Can be really strong
in the hands of a player, but I don’t think an AI will use it right.

Venoxia
Self feeder that also feed other.
Gets a lot of attack. Can combo well with Webspinner or Green Slime, but
in my opinion, it falls behind Jarl Firemantle : self feeders are used
for well rounded spell loops. Gaining attack in a spell round isn’t very
helpfull, and the poor true damage it does was really great a long time
ago, but not so much anymore. So I kinda don’t like it… Now it’s one
of the few Dragons in the game, and the only one using green mana so it
still is interesting.

Kerberos
It’s not really that strong, but
you’d just hate to have him in front of you with it’s spell prepared to
be fired. If you are unlucky enough, you’ll end up devoured. That can
break combos all while renforcing the ennemy. Even without devour,
Arcane can make its spell frightening, but other cheaper (mana AND
traitston wide) units scales better with Arcane.

Moloch
Deny ennemy spell and turn their mana
against them ! Could be good in a true damage deck, though his mana
colours doesn’t open him up to many combos… Well, it’s the only card I
miss so I might over rate him…

Psion
Prevent ennemy from casting spells.
Draining 4 mana also prevent them from getting their spells back with a
3-gem match unless they have a mana surge. But you’ll need to come up
with a well rounded combo to prevent your ennemies from spell casting !

Orion
Damage is too random, Hunter Mark is a
good addition… Well, the only reason he isn’t C tiers is its trueshot
trait… But there are better solutions at lower rarity

Behemoth
Good spell damage, a bit of random
mana generation, and combos well with Terraxis. A bit sad he is
classified as one of the few monsters while there are so few (good)
monsters in the game, and it doesn’t combo well with them, nor with any
prideland units.

C Tiers :

Crimson Bat
Good true damage on all,
replenish its own life but… Needs a lot of mana, no good combos, no
utility in breaking your ennemy combo or preparing your own…

Autumn Imp
Only one mana color user, a bit of
mana generation, scales as it kills with its spell… But as trouble
killing with its spell in the first place ! I guess he could have its
place as a finisher in a Terraxis / Behemoth combo

Summer Imp
Same as his autumnal brother, but
can combo by creating red gems… Low chances to combo though, and might
backfire. Good with an Alchemist I guess, but I can’t see a deck build
around this card

Winter Imp
He only uses blue mana… And
remove all blue mana to scale? Well, it could be really good with
Valkyrie if at least he scaled well with the blue gems he removes, but
he don’t ! So he doesn’t synergize well with anything… Too bad!

Goblin King
Leader + Summoner = error. Besides, he summon such
an underwhelmingly low level unit, you’ll let that goblin live and
focus your spell on the other units behind it. The only good thing about
goblin king is his health and his mana denial… Oh, and it’s a goblin,
so he is usefull in a goblin deck I guess…

Gar’Nok
Again, Leader + Summoner = error. At least, he summons
a real unit, boost everyone’s attack drastically, but there aren’t any
real good combos with the fact he hurts his allies : Hydra? No, they
both need red mana so the combo is kinda hard to setup. Frenzy trait?
No, he already brings a lot of attack himself, no need for a poor +1
from Frenzy.


#2

I will rate them assuming they are fully traited, level 20, and max ascended with 5 being top and 1 being low in the current meta:

5:
Bone Dragon
Gloom Leaf
Keeper of Souls
Sheggra

4:
Abhorath
Carnex
Celestasia
Hydra
Imp of Love
Silent One
Venoxia
Webspinner

3:
Autumn Imp
Behemoth
Crimson Bat
Goblin King
Jarl Firemantle
Orion
Shadow Dragon

2:
Gorgotha
Kerberos
Moloch
Psion
Summer Imp
Winter Imp

1:
Gar’Nok


#3

Thanks! :slightly_smiling:


#4

@Tacet

The rating between Gorgotha and Carnex should not be that big.
I understand that Gorgotha’s traits suck, but regardless, its role as mana-battery makes him invaluable.
Not to mention he is by far the best exploder in the game.
Carnex is limited by the number of skulls on the board, but Gorgotha can keep things rocking anywhere.


#5

Everybody is allowed to have their opinion and make their tier lists. You can make yours. Its no Messiah’s here. :innocent:


#6

True but Carnex has Armoured and can survive when the explosions inevitably give the opponent some skulls… Even a few TrueShot hits…

The current meta asks for precision more than speed, and we end up on the few teams that offer both… Now if an explosion resets the board and gives the foe a 5 match, it can be game over once Green Slime (or Sheggra or heaven forbid Bone Dragon fires)… Exploders are risky…

These rankings are all subjective… I’d very much agree that Bone Dragon and Sheggra are currently the best… keeper is good too… The rest will offer fun and kudos but less effectiveness…


#7

Oh, I agree that Carnex is still a better choice overall.
I’m just saying that Gorgotha shouldn’t be rated that low. I would place it at 3 at least?
2 is just too much of an underestimation.


#8

I think in the current meta, the Centaur Scout is a more powerful Legendary/Mythic than any on the above list. A team of Legendary/Mythic gobbos, not necessarily including the Goblin King, is also extremely powerful. Gobbos are the single most common enemy team I see, despite all the hand-wringing in the forums about how the meta is skewed heavily in favor of skull damage. I am currently level 420, btw.

After the devs nerf the true shot trait in the next patch, as promised, everything will change again.


#9

True but missing the point of the question - which was about true (base rarity) legendaries…

Hey @Shimrra how would you rank them?


#10

Probably similarly to Tacet but with adjustments. Mainly a load moved down to Tier 3. Gorgotha up to Tier 3. I can’t really speak for Imp of Love yet but it seems fairly powerful.

I also sort of think its unfair to assume they have maxed traits… since that’s nearly impossible to do for most of them unless you’ve dropped a vast amount of time and/or money.

6:
Bone Dragon. Or 7. Lets be real here.

5:
Gloom Leaf
Keeper of Souls
Sheggra

4:
Carnex
Celestasia
Imp of Love??
Venoxia

3:
Abhorath
Behemoth
Crimson Bat
Goblin King
Gorgotha
Hydra
Jarl Firemantle
Orion
Shadow Dragon
The Silent One
Webspinner

2:
Autumnal Imp
Kerberos
Moloch
Psion
Summer Imp
Winter Imp

1:
Gar’Nok


#11

Figured I’d fill out my own tier list with a bit of explanation behind each one.

Warning: Incoming Opinions


Tier 0:
Bone Dragon
The reason is obvious. In the current meta of high Attack, Health, and most importantly to this dragon, Armor, Bone Dragon destroys the foes Armor and quickly turns it against it's foe. Unless we see an update that greatly lowers the armor gain from ascension/final-stage-leveling, he won't be losing his pedestal. Also 'Agile', goshdangit...


Tier 1:
Gloom Leaf
Ranked for his spell which offers massive gain, but even more so because of the trait 'Stoneskin'. Making an already bulky monster with a spell that increases bulk and now a trait that doubles all bulk, it's safe to say he's beyond obnoxious defensively. Thank the devs for no 'Agile'.
Keeper of Souls
Okay defensively, great offensively, still inferior to the Bone Dragon.
Sheggra
Like Bone Dragon but with easier color denial.


Tier 2:
Carnex
Armored + Skull go boom, gotta love explosives!
Celestasia
Any creature can be fed, but only this feeder troop can feed them all!
Venoxia
Attack Boost, Self Feeds, Actually good Traits.


Tier 3:
Abhorath
Clears the board, self-recovery, sometimes backfires.
Behemoth
Good damage, poor follow-up.
Crimson Bat
Direct allout attack, only decent damage.
Goblin King
Pairs with other goblins + mana denial, what more do you need?
Gorgotha
Boom-Shaka-Laka!
Hydra
Great spell damage when injured, but masochism can go a little too far sometimes. X_X
Imp of Love
Charming, yet imp-udent. One mana type kind of hurts it, luckily it's easily fed.
Jarl Firemantle
Self-feeder. He's very consistent in usefulness throughout the patches.
Orion
Sucks much less than previous patches, but still sucks a little.
Shadow Dragon
Can perform an astounding trick of self-feeding, but he can only do it once.
The Silent One
Silences (almost) all of the opponents. Silences self.
Webspinner
Webspinner ain't what it used to be. Still a self-feeder though.


Tier 4:
Autumnal Imp
Great if it kills something. Very difficult to kill something.
Kerberos
1/4 Chance of being useful.
Moloch
Drains the enemy of mana, but the cost is too darn high!
Psion
Drains mana and deals damage directly. But it's all rather on the low end.
Summer Imp
Refer to Autumnal Imp.
Winter Imp
Refer to Summer Imp.


Tier 5:
Gar’Nok
A bad Leader, a bad Summoner, overall just bad. He does get 'Armored' if you really think it's worth it.


#12

Thanks! Very nice list right there, Zel.


#13

I’d just move moloch to tier 3. He can be an excellent way to deal with skull spammer or any impactful spell caster. He kills 90%+ enemies in 2 casts at most. He also empties out their mana, so he is quite nice. Not a fast one tho, but in combination with some dark stone troop you can lock your opponent while doing true damage to them.


#14

Anointed one
Moloch
Hag
Watcher

Is a nice team. Double mana drain, anointed feeds himself and moloch while tanking up, hag can boost magic to make moloch and watcher true damage hurt a lot, and anointed tank stronger. Hag can also inflict burning and moloch has double skull damage against burning. Hag will also be able to place frozen once it’s implemented. Overall not a bad team at all.


#15

Biggest reason Moloch’s so low is because he’s got the worst set of traits I’ve ever seen on a troop. He benefits from none of his traits so past Mythic status he’s incapable of becoming any stronger.

Now if he had complimentary traits or even half decent ones like causing burning on skull damage, he might feel worth something. At the moment he’s anti-meta, best case scenario.


#16

I completely agree about horrible traits on him and non meta build. Once again not only legendary troops are same in status as much lower rarities, but even their traits are worse. And not just that traits are horrible, but extremely expensive for no good reason.


#17

Why is Jarl Firemantle ranked so low of you experienced players? I thought he was better.


#18

Depends on what you wanna play them with, but judging by individual levels (assuming lvl 20 mythic all traits unlockes)


##God Tiers :

Bone Dragon
Mana cost isn’t as high as Keeper of Souls and Sheggra, besides, even AI can use it properly. As deadly as they come, he almost never backfires with armor being so high when everything is maxed out, while not requiring any board setup. Just don’t lower your ennemies’ armor beforehand…

Sheggra
As he creates red gems before turning them to skulls, once again, AI is quite capable of using it properly. The downside is that he can be countered by getting rid of red gems, and that he will cripple his own mana generation… Hopefully, there are quite good decks to build around him that work wonders… Oh, did I mention his number of gem spawned scales with magic?

Gloom Leaf
Stoneskin, Huge help him being so tanky, and his spell just adds up to the tankyness while reducing ennemies’ strength and increasing his own. This adds up o make hm the most powerfull off tank in the game !

Keeper of Souls
Not so potent in the hands of AI, but players will not only deal a lot of damage using his spell, they will also deny a mana color ! Too bad his traits aren’t so great battle wise…


##A Tiers :

Abhorath
Great self-recovery capacities, Huge trait allows him to increase his life and since he heals to full life, he will also regenerate all the life Huge brought him ! Not to mention he will get very powerfull from arcane combined with his spells ! Nothing spells one shot better that Abhorath that casted his spell 2 or 3 times. The downside is his random board cleaning that will sometimes backfire… But sometimes bring great things too ! Might turn out to be great with the incoming frozen effect… Maybe.

Celestasia
One of the best color spawner of the game : we are usually limited to 9 gems spawned, Celestasia is the only one spawning 10 gems (except when gem-spawn scales with magic). Especially good at the moment since some common cards with only one color are meta : having control of what gem colors you are gonna spawn is quite efficient with Celestasia. Might be good combined with some imps though, especially with Imp Of Love since it’s one strong Imp !

Carnex
Armored adds up the tankyness it gets from its spell. Explosion helps charge others while dealing little damage. Too bad it is limited to skulls : once it uses its spell, itwill get rid of a lot of skulls and, although it might self charge from its spell, it won’t be able to use its spell at full efficiency because, sometimes, there won’t be much skulls left on the board.

Gorgotha
A lot like Carnex, without the tankyness, but without the limitations to its spell. Also its magic link helps him charge faster (though it doesn’t help him when he uses explosion).

Imp of Love
Good damage, its spell sure works… Like a charm ! Too bad it only uses one mana color, but it has its perks too as I mentionned earlier, speaking of Celestasia. Might add in a hero using Prismatic Orb. If you wonder, it also gets its +8 magic if you kill an ennemy thanks to the charm effect, not only from its raw damage. So, the more ennemy there are, the more damage you are likely to do through charm, and the less there are, the more you do to a single target with the split damage!

Webspinner
Self feeder, quite big damages plus poison everyone, can keep a green combo (goblins…) running. Not realy fun to play, but defense decks can work around it and end up being relatively good.

Jarl Firemantle
A good leader, his spell feed himself but also feed his huge trait ! There are some interesting combos to build around him including Valkyrie, and that is quite good when we know how our soul farming depends on Valkyrie…

Shadow Dragon
I see some good combos with Shadow Dragon, sure, his self feeding won’t help him a lot since he’ll loop only once, but get him behind another purple user, and he will feed that guy instead of himself. Same thing could be said of other self feeders, but since Alchemist will set up your Shadow Dragon so easily, I think he is worth A tier. Even if his traits aren’t worth unlocking (except the first one).


##B Tiers :

Silent One
Silence all is quite potent, but the guy needs so much mana and will silence himself. Besides, there are a couple cards with immunities to silence… Traiting him won’t change much…

Hydra
Great split damage with a big ratio on its missing health. And it get more health with the Huge trait. That’s quite the high risk / high reward kind of creature. Can be really strong in the hands of a player, but I don’t think an AI will use it right.

Venoxia
Self feeder that also feed other. Gets a lot of attack. Can combo well with Webspinner or Green Slime, but in my opinion, it falls behind Jarl Firemantle : self feeders are used for well rounded spell loops. Gaining attack in a spell round isn’t very helpfull, and the poor true damage it does was really great a long time ago, but not so much anymore. So I kinda don’t like it… Now it’s one of the few Dragons in the game, and the only one using green mana so it still is interesting.

Kerberos
It’s not really that strong, but you’d just hate to have him in front of you with it’s spell prepared to be fired. If you are unlucky enough, you’ll end up devoured. That can break combos all while renforcing the ennemy. Even without devour, Arcane can make its spell frightening, but other cheaper (mana AND traitston wide) units scales better with Arcane.

Moloch
Deny ennemy spell and turn their mana against them ! Could be good in a true damage deck, though his mana colours doesn’t open him up to many combos… Well, it’s the only card I miss so I might over rate him…

Psion
Prevent ennemy from casting spells. Draining 4 mana also prevent them from getting their spells back with a 3-gem match unless they have a mana surge. But you’ll need to come up with a well rounded combo to prevent your ennemies from spell casting !

Orion
Damage is too random, Hunter Mark is a good addition… Well, the only reason he isn’t C tiers is its trueshot trait… But there are better solutions at lower rarity

Behemoth
Good spell damage, a bit of random mana generation, and combos well with Terraxis. A bit sad he is classified as one of the few monsters while there are so few (good) monsters in the game, and it doesn’t combo well with them, nor with any prideland units.


##C Tiers :

Crimson Bat
Good true damage on all, replenish its own life but… Needs a lot of mana, no good combos, no utility in breaking your ennemy combo or preparing your own…

Autumn Imp
Only one mana color user, a bit of mana generation, scales as it kills with its spell… But as trouble killing with its spell in the first place ! I guess he could have its place as a finisher in a Terraxis / Behemoth combo

Summer Imp
Same as his autumnal brother, but can combo by creating red gems… Low chances to combo though, and might backfire. Good with an Alchemist I guess, but I can’t see a deck build around this card

Winter Imp
He only uses blue mana… And remove all blue mana to scale? Well, it could be really good with Valkyrie if at least he scaled well with the blue gems he removes, but he don’t ! So he doesn’t synergize well with anything… Too bad!

Goblin King
Leader + Summoner = error. Besides, he summon such an underwhelmingly low level unit, you’ll let that goblin live and focus your spell on the other units behind it. The only good thing about goblin king is his health and his mana denial… Oh, and it’s a goblin, so he is usefull in a goblin deck I guess…

Gar’Nok
Again, Leader + Summoner = error. At least, he summons a real unit, boost everyone’s attack drastically, but there aren’t any real good combos with the fact he hurts his allies : Hydra? No, they both need red mana so the combo is kinda hard to setup. Frenzy trait? No, he already brings a lot of attack himself, no need for a poor +1 from Frenzy.


#19

It has to do with the current meta-environment.

His damage is low and you can’t risk him in 1st position making leader useless. Once Huge is unlocked on him, he joins the middle tier.

Depending on the Trueshot/Agile changes, and other adjustments, this list will change.


#20

Also, Jarl is a rehash of Venoxia. When they changed the magic to boost something other than gems being spawned, Venoxia picked up an attack booster while Jarl … oh that’s right, Jarl got about 1 damage.