I think this is a brilliant idea @killerman3333!
And, though I know NOTHING about coding, since the standard game already has a retreat option which goes straight to end game sequence, you would think it wouldn’t be a leap to add it to TH.
And while everybody is talking about entering and exiting quickly for fast gold, what about for playing to get your 60 turns (once they add the turn counter this will be easier to identify) and then quitting to earn those seals without feeling like you need to invest another 5-10 mins on a map?
I think this has positive ramifications in ALOT of ways.
No need to be sorry, i knew you guys had the public holiday this week. I tagged you guys for your thoughts as it seemed most of those who read this was in agreement.
“A queen is never late, everyone else is simply early.” Queen Clarisse Renaldi
this sorta sounds like confirmation, however i do want to ask, have the devs, including yourself talked about this as a future feature to add, and will it be hard to code into the game?
Offtopic question, how do i get a sig next to name like you have? Sidenote: ride of the valkyries playing while you farm souls is hilarious (Ps4 so still valk w necromancy )
I wonder if it will need balancing after implementation to a certain turn allowance. It does not entirely undermine the experience but it kinda might promote bad play of just getting maps and then burning them on turn 1.
Would be mostly good for new players that does not like to do maps, to get some fast earning gold in instead. 10 moves also sounds fair before a person can rage quit.