The extra turns and 20 seals reward have given me an incentive to play THs again!
BUT now I have to think and count and who wants to do that.
If it’s not too much trouble, could you PLEASE add a counter that displays turns taken so we know how well we are doing and how close we are to hitting the 60 turn mark and earning those seals?
PLEASE!
I would still like to see the kingdom selection I suggested implemented:
I know, but sometimes I am moving so quick, or my game gets interrupted and I can’t be certain.
Its totally a QoL improvement but one I didnt think would be to difficult to implement.
I totally agree with you that it should be easy enough to out a move counter on the tab and I actually raised this through the Support about two weeks ago. I agree sometimes I’m moving without thinking about the moves as I’m watching telly. With the 60 moves they MUST fix this.
I like the point about portable kingdoms to target specific stones too.
They could maybe also make I that if you get to 100 you get a Guild Chest key, 150 you get a VIP or some kind of incentive.
Turn counter in Treasure Hunt is something we are discussing. Not sure when/ if we will do it but just letting you know we are discussing it as possibility.
With most people, the idea is to hit 60 moves and make silly plays that will sabotage your run to end it ASAP, as to hit the minimum requirement for 20 seals (although, there is a glitch with this mechanic: if you only get 60 moves, and not 61, you will NOT be rewarded with 20 seals as the description reads).
@Nimhain Thanks for the update! Hope to see it sooner rather than later!
@Phaethon I have no intention of sabotaging my game, the reason I want the counter is for those games where the board is not cooperating and I can see if I am close and make extra careful moves to ensure that I get to my 60.
@TaliaParks That’s right! Play longer get more stuff!
I play 100+ Maps a week, I understand the theory behind keeping the board full of those little brown chests or the green ones, but after 1000s of Maps my numbers show that a high number of moves > everything else.
Time spent > rewards
This is how some people feel about maps and want more rewards. The guild update passively increased map rewards yet they have not been directly increased. More turns = more rewards
They always compare Maps to PvP when time spent is brought. Last I checked, you earn ZERO Gems, Glory Keys and Gem Keys in PvP, and little Glory compared to Maps.
With the Guild Task rework, Gold is less important and Gems/Keys are reduced while you earn more Maps and can even get extra turns in Treasure Hunts. I’d argue Maps are way more beneficial now (they can help regain those “lost” resources) and the Devs even incentivized them.
If people are still actively avoiding them (have the time/opportunity but still pass them up) nowadays, they are just fooling themselves.
This is true, i have not been playing maps but that is because i am playing games that are not gems of war, and because this is a laptop, i have to choose between gaming, or catching up on netflix.