EDIT: So, there had been some misunderstanding that what I’m talking about is not true for all platforms running this game.
To attempt to clarify what I’m talking about, here is the link to the patch notes for the PC version which I play, and in which my comments are directed towards.
[quote]
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Difficulty– has moved to the World Map from Hero menu:
No longer affects PVP or Arena.
Both PVP and Arena will gradually increase the difficulty (slightly) as you progress, gradually turning off the AI Combo-breaker (as you approach 8 wins in the Arena, and as you approach Rank 1 in PvP). This means that games will start getting harder the better you are doing.
Difficulties will now unlock as you level up.[/quote]
Patch 1.0.9 Arrives! – Gems of War
Hey,
So I’ve only been playing this game since Fall, and I’ve had some ups & downs in my experience.
Up until the latest patch, I’d finally got a solid team and was able to reach rank 1 without much stress, yet was enjoying the game. Now, in truth I had long past accepted the funnest part of this game was building teams and just passing some hours here and there.
The stress namely came when I struggled to win, and there wasn’t a way to resolve this loss through any part of my own. It was typically an opponent who’s monster were just too stat heavy or had a nasty combination to tend with. Other variables were the misfortune of bad gems to pick from on my turn with favorable combos for the enemy.
To counter this I set the difficulty to its lowest, because I just wanted to enjoy the game, and not stare at a losing screen that I felt I had little to no control over how I got there, or could avoid it with the options I had available.
To the point if there would be one; Post patch, I’ve had 2 radical changes thrown in my face.
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The scaling of enemy stats as you progress PvP ranks.
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Breaching the level100 mark where I’m now rewarded with ridiculous opponents teams whom have either been around the game for a long time or have paid enough money to mount a formidable obstacle.
The combination of these 2 changes have pushed me to a point where I sigh upon logging in, as instead of playing a game for a couple hours to reach rank 1…it has become a chore and work to reach rank 1.
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I get it.
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I’m well aware that a fair share of you love a challenge. And further more feel that’s what keeps you coming back if that challenge persists.
However, in my ignorance…I presumed those that liked and craved a challenge had that with the difficulty settings.
Was the recent PvP change really needed? Did you feel those reaching rank 1 on the easiest difficulty felt the game too hollow? Because I felt with out spending money or a sizeable amount of time to bridge the gap of available teams/stats that I at least had a fail safe of a relaxing difficulty options to rely on.
Granted I can make rank 1 still…though the stress level is really making it feel less worth while. Maybe if the reward was doubled/tripled for the increase of adversity might of justified it…but the reward to reach rank 1 still is the same…actually, no…it’s less, as the amount of glory points to get the weekly spoils of war shot up.
It can not be avoided that this appears to be nothing more then a plea to ease up the game. And by default many will knee-jerk a response how that is a sacred vow in the gaming community to never do such an act. But I’m not requesting a decease in difficulty for all per-say, just that you return it too, or adjust it to a point where we can all experience the game in the manner that is most relaxing.
Those that want a challenge, I don’t wish to impede that. Those like me that wish to look at a defeat screen far less and not feel they are being limited to the game’s available content would appreciate some more relaxing options.
I’m truly sorry for those that read all that. Irony is I’m still missing key points, but I have to end a post somewhere.