Platform, device version and operating system:
Xbox
Screenshot or image:
What you were expecting to happen, and what actually happened:
Based on the 4.1 patch notes, previously, effects that say they should occur on skull damage were actually occurring when skulls were matched, and this was fixed. However, based on the wording of the first trait on Titan (forget which tree), it causes stun when hero takes skull damage. Instead of that happening, the stun happens whether damage occurs or not, even when hero has barrier.
How often does this happen? When did it begin happening?
Every time, any mode.
Steps to make it happen again
Match skulls while hero has that talent selected while hero has barrier. It may work like this against entangle as well, haven’t tried.
Hitting a barrier does no damage and similar with being entangled (Well… doom skulls or 4/5 matches but generally no damage). I’m sure it isn’t meant to trigger the trait though if it hits a barrier.
Popping in to add on to this: I just noticed that Wrath’s trait Cataclysm (Explode 2 random Gems when I deal skull damage) does not trigger when entangled, but Bone Dragon’s trait Frozen Soul (Inflict Frozen when enemies deal Skull damage to me) does trigger when entangled. Specifically, my Wrath ended up frozen when attacking an enemy Bone Dragon but didn’t explode gems. Hopefully there’s enough shared code that the same fix resolves both of these, but I just wanted to add this instance of odd interaction.
Actually the timing of effects never got fixed, x that we got webspinner with perma x3 skull damage and rock troll that do full skull damage to tanks everytime, there are more but those 2 are the most common to run into.
Hi @AlphaNate I’ve heard back from the team, and this is working as intended. The description for the talent says when enemies deal Skull damage to me. It doesn’t say when I take damage. This means breaking barrier will trigger the Talent.