I think you’d also perhaps have to take into account the troops available for the Hero to buff – e.g. Dragons have several AoE spells, and are already quite strong.
Nonetheless, I was pretty surprised by the trait, and it’s pretty chunky when you’re using an AoE weapon on the Hero in a looping team (e.g. some kind of Doomed weapon). It’s basically on par (or much better) than the Titan + Hyndla combo, especially since you only need 1 troop, not 2.
Or you could throw him on a team with Scorpius and some other brown mana Monster troops like Megavore, Khorvash or Glaycion and you can get some crazy stat boosting going on. The only challenge is developing a team with good symmetry in this brave new world of Empowered fueled defense teams!
That isn’t a good thing since its bad for future proofing. At some point Monsters will get something that’ll break the +2 stats on 4/5 match while Dragons fall off in power scale to the point where Dragonguard won’t matter.
I’ll complain until someone official will change this.
No offense: Take this serious or as a running gag (just started). I don’t care. But I won’t stop.
I think there should be no problem to mark the messages like the Switch messages.
I don’t think there is a problem with the way things are. If it says Switch in the title then Switch gets it but if it doesn’t have Switch in the title then Switch doesn’t get it. For probably the next 6+ months you won’t be getting the same weekly event, pet event, class event or mythic troop the rest of the platforms gets.
OK. We don’t have to discuss this.
I don’t necessarily need the same event. I just don’t want to guess every time if it’s a message for me or not.
And I don’t see a reason why the announcements can’t be changed to be distinct. I mean… it doesn’t hurt anybody.
With these class events, they need to make one of two changes
Extend the rewards to match other weekend events OR remove the emojis and portrait from the shop
That’s plenty of gems being drained from people, sometimes twice a week. If they overdo it, people will just stop trying to collect them nullifying their entire purpose of enticing an extra tier of purchase.
If you push someone to their limits, they push back.
So – can anyone explain about dodging? 20% from trait and 30% from talent - how it will work? Adding up (50%), consuming (30%) or combining by probability (20% + 80% * 30% = 30% + 70% * 20% = 44%)?