New Hero Class: Dervish

All platforms but Nintendo Switch


Switch contents are 8+ months behind everywhere else


There was no word about Switch or other platforms in the announcement so it seemed to be for all.
Basically if the post title has nintendo switch in parentheses it is available on switch. Otherwise it isnt

I’ll complain until someone official will change this.
No offense: Take this serious or as a running gag (just started). I don’t care. But I won’t stop.
I think there should be no problem to mark the messages like the Switch messages.

I don’t think there is a problem with the way things are. If it says Switch in the title then Switch gets it but if it doesn’t have Switch in the title then Switch doesn’t get it. For probably the next 6+ months you won’t be getting the same weekly event, pet event, class event or mythic troop the rest of the platforms gets.

1 Like

OK. We don’t have to discuss this.
I don’t necessarily need the same event. I just don’t want to guess every time if it’s a message for me or not.
And I don’t see a reason why the announcements can’t be changed to be distinct. I mean… it doesn’t hurt anybody.

You’re in luck. If an official news title says (Nintendo Switch), its for you! If not, then its not for you.


How is Sandunner’s damage calculated? I’ve noticed Dervish’s 3rd trait only gives +1 for its damage on each 4/5 match.

Your observation is correct. The formula is (magic × 2) + 4, so Dervish’s only give 1 more spell damage per a trigger.


Speaking of it, it’s very strong for a Ultra-Rare: doing 4x damage of the number on the card. So +1 actually mean +4 in term of total damage.

Thank you!

1 Like

With these class events, they need to make one of two changes
Extend the rewards to match other weekend events OR remove the emojis and portrait from the shop

1 Like

I would appreciate it if they removed emojis and portraits from the Class event shop.

Raid (Tier 5)
Invasion (Tier 5)
Tower of Doom (Tier 6)

Bounty (Tier 5)
Delve (Tier ?)

That’s plenty of gems being drained from people, sometimes twice a week. If they overdo it, people will just stop trying to collect them nullifying their entire purpose of enticing an extra tier of purchase.

If you push someone to their limits, they push back.

1 Like

So – can anyone explain about dodging? 20% from trait and 30% from talent - how it will work? Adding up (50%), consuming (30%) or combining by probability (20% + 80% * 30% = 30% + 70% * 20% = 44%)?

The probability based approach would be 1 - (1 - 0.2) * (1 - 0.3) = 44% dodge rate. However, I suspect that only the highest dodge instance applies, which would be 30% here. Potions are a special case, since you paid for them they stack, using the probability based approach.

Well, I’d like to know the exact answer. @Kafka, @Cyrup, could you please shed some light onto this problem?

I have an answer for you!

Each chance is calculated separately. They do not stack. :slight_smile:


Okay, then total percent of dodging is 44?

If the two chances are indeed independently calculated, then yes. However, that 44% is not a number stored in the code anywhere. It’s just the theoretical outcome of individual 20% and 30% chances.

(If you want to test this out and take some data, I am all ears. Much too lazy to do it myself.)

1 Like

Sure, this figure is just result of probabilistic formula.