New Faction - Amanithrax

How is this compensation going to work as Ingots?

My bet is on a mix of the rewards we would normally get in the reward chests. So some gold, souls (BLEEHGGH), chaos shards, ingots of both types, glory…

2 Likes

:joy: :rofl: it’s for previewing upcoming content.
how did you miss that :scream: :thinking: :joy: :rofl:

It was said elsewhere (maybe in this very thread) that Salty pretty much never looks at the right-hand card of the Delve menu. That would be the most likely place for such a bug to be noticed. And Salty spends the streams schmoozing rather than QAing. The former is her job—the latter is supposed to be done by other people, in theory.

7 Likes

Monday ? Seriously ? In Europe its 3AM a working day. How are we supposed to play the Event so? Thats not kind and not fair. Give a couple of extra days.

1 Like

Imho if they extended time in delve it would throw a lot off and do more damage than one might think. Such as leader board. Just my thoughts.

2 Likes

If they could somehow lock the leaderboard but extend the event, that would be ideal. People who cared about leaderboard stuff did not wait to start their delving; closing the leaderboard at least ensures everyone was competing under equal conditions. The rest of us who care more about rewards along the way would sure appreciate an extra day for working with the intended rewards.

3 Likes

Fair compensation is the only solution here.

For limited values of “fair”.

And “compensation”.

… And “solution”.

Went against this faction team in PvP, played just two turns… Lost… Just watching extra turn after extra turn…

Plus a major orb as gestures of good will

Can you define “fair” for a compensation that gonna be for everyone in the game and will be the same for both those that spent 5k gems on the event and those that didnt even touched it?

“compensation” is gonna be low and tbh is “fair” that way, only x a small % of players will be a “compensation” and for the majority will be just “free stuff”.

You speaking like a xxxx person as if high gem spender would get less fair compensation than the one that didn’t chase LB.
Let me make it clearer for you if you’re not getting a fairytale compensation the rest won’t regardless if they spent 30gem or 5k
Compensation should be multiplied on how many a person finished times with Gold Glory Souls and ingots.
Not sure why you want to separate yourself from the rest of the community on how you get compensated
And if they compensate the ones that didn’t touch it then it’s and insult and beginning of the end for GOW at least for me

And you speak like they are gonna do “personal compensations”, when they ever did something like that? everyone will get the exact same mail with exact same stuff.

If they ever did a personalized compensation that wasnt coming from a ticket then i missed it (but well am not in game from countless years).

While only those that actually did the event “lost” something, and which % of playerbase is that?

And defo yes, who spent LOT of gems “lost” LOT more, used to get 12k+ shards each of those events using all sigils and clearing all rooms, right now, even tho got still few sigil left, got 7,2k, that mean the mail should have 5k shards on it lol?

Compensation isn’t “a solution”. Compensation is “an attempt to make up for failing to meet expectations.” Stop calling it “a solution”, you’re really just looking to be rewarded so heavily you don’t feel bad anymore. It won’t happen. Instead you’re going to get a reasonable compensation that makes you feel worse because it, too, won’t live up to expectations. It’s a cycle.

“The solution” is addressing the thing that led to failure to meet expectations. In this case, it’d be interesting to find any evidence whatsoever there’s any QA done on the game other than “it builds, ship it”. Or the discipline to declare a point where nobody gets to make changes, because QA is finished and a change would require more QA.

These aren’t rocket science practices only adopted by megacorporations. They’re the addition and subtraction of QA. If there is a QA team, they are not earning their pay.

But my guess is “the QA team” is “the devs” because there’s no budget for formal QA. And my observation is I think they’re being pushed on a death march by their publisher, working long hours with tight deadlines and being held to a schedule that requires cutting corners. We have all the signs.

The sad thing is we’ll tolerate it until we don’t. In the end the people who created the problem aren’t the ones who will suffer consequences.

Broken is a good word. I have gone through several delves and it did not give me access to the kingdom. So frustrating. Please fix!!!

You mean access to the faction? That sounds weird, did you complete the faction quest?

Sorry but I need to point out long hours require you to work weekends which they clearly don’t and they work 5days a week and that’s a luxury and a privilege in gaming industry :wink:

Eh, it’s more complex than that. I could fill pages with some of the project management Hells I’ve been in.

It boils down to you can “finish 50 hours of work” if you split up your 8 hours and start cutting things that “aren’t vital”. Estimated 8 hours with 3 hours of testing? Make it 6 hours, maybe 1 hour of testing is sufficient. Wait, no, if you don’t write the unit tests it’s 5 hours, just a little manual testing’s probably enough! Turn every 8 hours into 5 hours and “50 hours” fits really nice into a 40 hour workweek. But the code quality is garbage and the defect rate most definitely goes up. Your maintenance costs also increase. We call this “technical debt” and there’s only one way to pay it off: acknowledge how much work you can do at minimum quality and have your manager fight to protect that for you.

People can and will do all of that to avoid working weekends. And honestly my rule of thumb is if I thought I could get 100 hours out of a dev in a month, if I ask them to work weekends I expect to get more like 80 hours out of them. If I ask them to do it for 2 months I’ll get 120, not 200. The dip in quality is like rust, and the longer you work them like that the less they’ll be able to do per hour until it’s impossible to make progress. This is very real and how a lot of projects die.

Exceptions abound. I’ve worked weekends before. I really liked what I was working on, had nothing else to do, and really felt I needed it to meet the schedule. I still maintained my quality, I just decided instead of “being bored at home” I’d “be engaged at work”.

I also had a 96-hour week with no choice one time. Before that week I tended to work 50 hours because I got overtime and had nothing else to do. I never worked more than 42 hours after the 96-hour week. It wrecked my drive for the rest of my time with that company.

So the key factor is how excited the dev is to be working overtime. If they’re excited, quality won’t dip. If they’re not excited, you get diminishing returns the harder you squeeze.

The quality of GoW shows all the warning signs. If you really want to discount it, the alternative is “the devs are incompetent” and I have never believed that. There’s no way GoW would exist if they were. I believe they understand well what they should be doing but don’t have managers to fight on behalf of their workload.

4 Likes

Morning adventurers, the fabled Monday is now here.

As some of you pointed out above, if we fix the Delve now, it won’t be fair to all of our players and their available play times. I know this isn’t the answer that many of you wanted, but it is something we need to consider. As everyone was equally affected, we won’t be fixing this issue until daily reset.

As I mentioned earlier, we will be doing our best to compensate players for this issue. As such, we will be sending out individual compensation after daily reset to players depending on the number of Delves they completed over the weekend.

(On a separate side note, epic ingots are not included in this Delve’s drop table, so you won’t be getting any of those. :P)

19 Likes