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New 4x combos and how good are they?

What new 4x combos are people using and how good are they?

Trying to go through and see what dual types can get a 4x combo. So far I’ve got:

Human/Knight
Human/Rogue
Human/Mystic
Elemental/Giant

There I’m more I’m sure, I’m still working through them :stuck_out_tongue:

EDIT: And that’s all I could find actually O.o There are a couple combinations that are only missing 1 troop to be a 4x, but the above are the only ones I could find that actually have four.

The Giant/Elemental one is interesting:

Giant/Elemental
Jarl
Stone Giant
Zephyros
Sea Troll

It’s not quite a perfect team, since Jarl has no mana filling support (other than himself), but Sea Troll fills up Strong and Zephyros, who both use the colours created by Jarl to boost their spells.

Lord of Giants (2 Stormheim)
+2 Life

Elemental General
+2 Life
+1 Attack
+1 Magic

Giant General
+2 Attack
+4 Life

Total Team Bonuses
+8 Life
+3 Attack
+1 Magic

EDIT2: Gonna list all the teams since there are only a few possibilities…

Human/Knight

Brian the Lucky (Zaejin)
Dark Master (Darkstone)
Knight Coronet (Sword’s Edge)
Lance Knight (Sword’s Edge)
Luther (Broken Spire)
Scarlett (Maugrim Woods)
Templar (Whitehelm)

Lots to choose from here. You can also get a Sword’s Edge bonus if you use the two from there.

Lord of Blades (2 Sword’s Edge)
+2 Armour

Human General
+2 Armour
+2 Attack
+2 Life

Knight General
+2 Attack
+4 Armour

Total Team Bonuses
+6 Armour (+8 if taking Sword’s Edge bonus)
+4 Attack
+2 Life

Human/Rogue

Madrid
Raven
Ferit
Atlanta

No kingdom bonuses here unfortunately.

Human General
+2 Armour
+2 Attack
+2 Life

Rogue General
+2 Attack
+3 Life
+1 Armour

Total Team Bonuses
+5 Attack
+5 Life
+3 Armour

Human/Mystic

Acolyte (Karakoth)
Hag (Darkstone)
Mad Prophet (Drifting Sands)
Sacrificial Priest (Karakoth)
Warlock (Karakoth)

The main choice here is you can choose between a 3 troop Karakoth bonus, or a Maester of Magic bonus.

Maester of Magic
+25 Magic Mastery

Lord of Magic (2 Karakoth)
+2 Life

OR

Duke of Magic (3 Karakoth)
+2 Life
+1 Magic

Mystic General
+1 Magic
+2 Life
+1 Attack

Human General
+2 Armour
+2 Attack
+2 Life

Total Team Bonuses
+4 Life (+6 if taking at least 2 Karakoth)
+3 Attack
+2 Armour
+1 Magic
AND
+25 Magic Mastery
OR
+1 Magic

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Does anyone with more team building skill that me (ie most of you :stuck_out_tongue: ) Have any suggestions for the Human/Knight or Human/Mystic teams? (since they’re the ones with more than 4 troops available)

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