Life and Death is just crazy overpowered. Want to win more Defensive games than you lose in PvP? Use: Grave Seer, Life and Death+Orbweaver (Haunted Weave/Root Trap/Dusk’s Aura/Stealthy), Arachnaean Weaver+King Averlorn
King Avelorn starts all Elves at 50% mana (so your Hero, himself, and Weaver). Grave Seer converts green to purple, and Life and Death slaughters the back line. Grave Seer dies? 50% chance to summon a Giant Spider when your Hero gets hit. And Weaver and L&D both do TRUE damage to the back two enemies.
So why is Life and Death the culprit? Let’s compare it to another weapon… Secrets of the Crypt, which steals life from the 2 weakest enemies (not necessarily the back), then summons a random Undead. What else does Secrets do? 10% chance to summon Quasit (useless), gain 4 mana (basically reduces all further casts down to 11 mana from its 15 cost), drains 3 mana from first enemy (same as L&D), and creates a Bonestorm (that can work AGAINST you, you’re giving enemy team a Bonestorm first).
Life and Death always targets the last two enemies, PLUS Death Marks them. Okay, that’s pretty good, because I’ve been on the receiving end of many “Oops, my last troop is dead the next round from Death Mark.” Then on top of that, it Blesses the Hero, which makes him immune until he casts again. Immune to what? Well, you can’t target him because of Stealth, but you also can’t Stun him because of Bless! Then because that’s not enough, they gain Enchant (2 mana every turn).
I use the +2 purple banner, so 1 purple match gives 5 mana, plus 2 from the enchant. That’s 7 mana on the first turn. My surge chance is 65% though, so basically I’m casting Life and Death every 3 turns, sometimes every 2 turns. You’ll kill the enemy back line in 3 casts at highest levels of play (most life).
Then on top of all that, it drains 3 mana from your first troop, so if you were hoping to cast that one next turn, you have to wait another turn…
How would I balance this monstrosity? Raise cost to 18 mana, remove Enchanting and Draining from it. Add maybe Damned, which curses the first enemy, and something else…