The Dev Team’s made a list and we’ve gone and checked it twice,
We’ve found some Troops and Weapons who’ve been Naughty or been Nice…
The Nice Troops got some buffs to help them rise and shine,
But the Naughty Troops got nerfed to help bring them back in line.
Nice
Death
Base damage increased from 15 to 25
Mana cost reduce from 24 to 20
War
Mana cost reduce from 22 to 20
Plague
Mana cost reduce from 22 to 20
Tian Yi
Mana cost reduce from 24 to 20
Base damage increased from 7 to 15
Champion of Anu
Mana cost reduce from 24 to 22
Champion of Gaard
Mana cost reduce from 24 to 20
Elemaugrim
Gems created increased from 8 to 9
Ishtara
Gems created increased from 8 to 9
Stonehammer
Mana cost reduce from 24 to 22
Gloom Leaf
Mana cost reduce from 16 to 14
Attack steal increase from 4 to 5
Borealis
Mana cost reduce from 16 to 14
Base damage increased from 8 to 18
Spell now targets the weakest Enemy
Now gains Magic at Levels 3, 16, 18
Carnex
Spell will now create 5 Skulls before it explodes Skulls
Armor gain now scales off 1.5 Magic
Urskula
Mana cost reduced from 16 to 15
Attack buff increased from 5 to 6
Venoxia
True damage now scales off Magic
Spell no longer gives Attack
Shadow Dragon
Boost ratio increase from 2:1 to x3
Naughty
King Gobtruffle
Mana cost increased from 17 to 18
Number of mixed Gems created reduced from 16 to 14
Bandit
Mana cost increased from 8 to 11
Life and Death
Mana cost increased from 15 to 18
Skeleton Key
Mana cost increased from 14 to 15
Boost ratio reduced from 2:1 to 3:1
Jar or Eyes
Mana cost increased from 14 to 16
Fixes and Changes
We have fixed an issue where the Familiar Trait and the Backup talent could trigger more than intended.
We have fixed Warhawk’s spell so that it will earn the extra turn even if the Enemy dies.
We have fixed Domovoi’s spell so he will give positive status effects to Allies.
We have fixed Matron Velenne so she boosts off Cursed Enemies correctly.
Refunds
King Gobtruffle and Bandit will be available for refunds for the next 7 days.
Currently we do not offer refunds for Weapons.
Most of these are pretty fair, but the skeleton key nerf is… frustrating. An incredibly anti-player move to just kill the main gold farming team entirely. It’s not as if the SK team is dominating the meta or anyone needed it nerfed for guild wars related reasons. It’s just useful, especially with the huge amounts of gold we’ve been expected to have since epic tasks were introduced.
While I do like the rest of the changes, it should also be said that these tweaks around the edge of things, mostly to mana costs, can be really frustrating. In many cases the change a troop actually needs is to its traits, and the change a weapon actually needs is to its upgrade effects, but these are for some reason never in scope for any patches, no matter how much people bring them up (e.g. Doomed weapons having a “create a gem” effect that actively makes them worse when it overwrites a skull and causes a backfire).
The most significant example here is that L&D needs to have either the bless or the enchant removed before it becomes even remotely fairly balanced. Changing the mana cost isn’t enough.
I hate most of it but when folks have the expectation that they have to win every match this is what happens. Of course they will now be complaining about some of the troops that got a buff. Someone said life death needs bless removed lol. How about using the mechanic in the game to do that your self. Life death used to be one of the top DEF but now most folks know how to beat it pretty easily. Does it get lucky from time to time and get you? Yes but it no longer can be used in Guild wars and get more than 1 or 2 wins. Outside of wars I don’t care. I skip the fire bomb team nonsense in pvp because I don’t want to keep changing my pvp team not because it’s any good. That Def hates OBS.
For the buffs, yay. Not things I use much, but buffs are always a yay. For nerfs… bleh. Always and forever bleh. This is never a good road to go down. If something is out of whack, then buff the resistance or invent a counter. Resist the urge and calls for nerf. Every game I have ever played that started nerfing things… died hard and fast. It’s the lazy way. This is pretty soft core as far as nerf bats go, so there is that, at least. But Mmmm two of the nerfs really hit early mid gamers more than late. Not a good look at all. Not cool
Pretty much agree with the list, but SKELETON KEY?!?! That was the new players go to team for almost everything. The low level player base will be pissed with this one. Also gobtruffle but NOT beatrix?
I don’t think most people ever bothered using Plunder and Peril even though it has higher potential damage than pre-nerf Skeleton Key. I guess the random targeting and lack of extra turn made it inferior in most people’s estimation. I personally never saw it in a pvp or a guild wars team ever. That could be why it was left alone.
I do agree 3:1 ratio is too big a nerf. Maybe they should be less rigid about using “neater looking” boost ratios and use something like 5:2 or something.