Create a lock on at least one of each mythic you have as not to delete a very hard earned card…
for those of us with kids that like to get on your games while you aren’t looking ot in the same room…people who drunk game…people that take medication that may cause them to be loopy…the list goes on
Or even a simple lock on any card, it don’t need to be mythic
Just an idea- if they had a FAVORITE feature, it could lock the troop from being disenchanted, and that lock would extend to the disenchant all, so crazy collectors like myself can stockpile that one card they love. I was sorry to see my 150+ mythic Valks go bye bye, but didn’t want my fingers bleeding from disenchanting ALL of my other troops.
Huh? I’ve played games where it’s fairly easy to accidentally lose/delete stuff, even if you’re being careful. But this game already makes it pretty cumbersome.
Right now you need to click the Troops button, then click on a card, then click the crafting button, then click the Disenchant button, then click the right arrow (only, or at least more than the left arrow), and then click another Disenchant button. That’s at least 6 specific buttons that need to be pressed in order. And if you are on the disenchant tab (so after 4 or 5 button presses) and “accidentally” click another button like the “X” or another tab like “Ascension”, the disenchant tab is no longer selected, and it’s reset so that when you come back to it you need to re-select the qty to disenchant again.
If you are making this many “accidental” yet perfectly consecutive button presses, why would requiring one more press of an “unlock” button make your cards seem magically protected. Seems like a waste of the developers time that I’d much prefer be put towards other new features like bug fixes or Guild Wars.
The only legitimate scenario I can come up with is if someone was attempting to disenchant already and accidentally disenchanted, say, 8/8 instead of 7/8. Seems to me it’d be simpler to just disallow disenchanting of the last copy of a card.
I concur with this. I nearly had a heart attack when I was disenchanting copies of my mythic Emperor Khorvash and thought I may have accidentally clicked to disenchant all of them instead of all of them, minus one.
I’m not even sure why the game allows you to disenchant every single copy… seems like it’s provoking disaster.
Frankly allowing new players to disenchant cards is bad, because they don’t know enough to realize how stupid it is. Under the old VIP system it was sometimes worthwhile to disenchant all copies of a card because new ones would come in at a much higher level. The correct thing might be to disallow disenchanting except for the new “disenchant all” button" unless you override with a checkbox in settings.
I just had this problem and ALL my
Copies of Khorvash are gone. I’ve already reached out to support so hopefully they can help fix it. There really needs to be a lock for cards you don’t have extras of.