First: I love the game!
And especially the new difficulties… but i think we need to talk about trophies.
Lets say we have two guilds.
- Guild A: All or most of the members play on a higher difficulty (Warlord 2 or 3).
- Guild B: All or most of the members play it on a lower difficulty (normal or hard).
Both guilds get one trophy for every battle that each member wins. (except when an new event starts)
But: Guild B gets in the same amount of time much more trophies than Guild A. Why? Because most of the members in guild b can finish there fights much quicker, and can therefore win much more trophies than the members of Guild A.
I fight on Warlord 2 and win 99% of my battles. In Warlord 2 i need 5-6 minutes to win a fight. In Normal or Hard i can finish the fight in 1-2 minutes. That’s why i think, it’s a bit unfair for the guilds, whose members play on higher difficulties.
And I think the guilds will notice it sooner or later. Maybe they will even suggest their members to play on lower difficulties, just to get more trophies for the guild.
I would suggest, that the higher difficulties should also give more trophies for winning a battle.
Normal / Hard / Warlord 1 = 1 Trophie
Worlord 2 / Warlord 3 / Warlord 4 = 2 Trophies
What do you think?