Guess Gnolls could see some Guild-war anti-color use on defense
The part Iâm unhappy with is that both legendaries were extremely subpar, and only one got buffed and in such an insignificant way that it wonât matter at all. Iâve regretted every time I put Stronghorn on my team where I wasnât completely restricted to Tauros, and even sometimes where I was⌠his stat ramping is far too slow especially for a troop that canât contribute to the trigger condition (match 4/5) he just doesnât do enough damage with that boost ratio, and if you want a dedicated team rearranger, you probably want something much faster (or, you know, Rope Dart). Hydra doesnât really even âworkâ unless you pull him in the first couple weeks of gameplay where the pace of the game is slow enough that he might survive hits and be able to deal significant damage (and yet probably still not full lethal, which can be accomplished pretty early on with just a Rowanne setup and an armor buffer, both available super early), and even then there are a lot better options as early game troops that donât have such an absurd setup condition (Ranger will get you through nearly every battle you could apply Hydra to early game). Its conceptually flawed troop design because there arenât enough ways to take damage that isnât lethal damage to fuel his boost ratio, but really, a 4x boost ratio (or at least 3x) would have helped immensely. Neither of these have fully functional designs, so it was extremely disappointing that they got passed over.
Most legendaries should have some kind of significant application. Especially ârecently reworkedâ legendaries. This one, unlike the last âreworkâ for Panâs Vale, at least saw some actual significant changes on many lower rarity troops, but still didnât significantly alter either of the legendaries that were candidates for bottom tier. I feel the same way about Panâs Vale, too. Like how BunniâNogâs âbuffedâ spell is still objectively weaker than an entire cross section of Epic troops that already barely see play because of how niche they are.
The Epic and below stuff is probably fine. Its mostly thematic on a lot of them, and some fringe viable stuff got a little less fringe. Significantly changes how youâd use a few of the troops, which is nice, and way better than Panâs Vale got.
This is a good rebuttal and I agree in general every Legendary should have a good niche.
Sadly I think if I laid them out thereâs probably at most a dozen very useful ones? That means if I hear some kingdomâs getting reworked I more or less expect a very small chance the power level will come out much higher than it went in.
At some point, thereâs just going to be too many legendaries to have a good niche for all of them. Panâs Vale already has 4 kingdom legendaries and 1 faction legendary.
I just want the Mythics to be all be decent, given how rare they are. Imagine paying $50 for one of those Path to Glory and getting Fallen Valdis or Tian YiâŚ
Actually when I imagine paying $50 I get an entire game in return. I couldnât ever imagine paying that much for 25% of a team in one game.
Same issue with Mythic troops though⌠somehow not a loot box .